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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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Just taken out a Chitose, move out the rear of the convoy at max depth.
Listen to the convoy fade away on sonar, surface and 'TC' it :time 16:00 something. TC begins to stutter at around 20:00 (means the fish are biting), bang time to 1x and submerge. On the sonar I hear a medium size convoy, so I spend 30 minutes trying to determine it's course... No change, so it's either coming or going - surface and head straight for it. In the darkness I see a ship... must be the front escort, but searching 360 gives me nothing ??. I approach it a 5 knots and track it's movement with the UZO/TBT. after a while.. This thing isn't moving. But it's big.. has the convoy 'parked' off, but there are no other ships around. Get closer and the funnel is really very big for this ship, so after a little while longer I see the decks awash... WHOOOOPIE ![]() The Real environment mist/haze made it a real (great) effort to ID the ship. I spent a long time creeping up on it just in case it was an escort... the tension was good. ![]() ![]() |
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#2 |
Watch
![]() Join Date: Jan 2007
Location: Battle Creek, MI
Posts: 16
Downloads: 52
Uploads: 0
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I'd love to play with RE, but I'm not sure if my computer can take it. What kind of hit do you have when you're running it?
And will it run with TMO and RSRD?
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Me, expressing my concerns about a hobby my friend was involved in: "Seems to me that there's a lot of time spent sitting around waiting for something to happen." To which he replied: "Dude, you play submarine simulations. I think you could handle it." |
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Im realy getting no hit on my game... (just turn off the fog... that will help a bit.)
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Task Force industries "Taking control of the world, one mind at a time" |
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