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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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I am having an issue with Real Fleet Boat Mod 1.52. When I turn turn the hydrophones to hear the creaking of the twisting metal of sunken vessel and then the game crashes to desktop, giving me "We're sorry for the inconvenience" thing that's standard with XP.
![]() ![]() ![]() ![]() I am frustrated. Is there a fix for this? |
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#2 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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What kind of soundcard do you have? Do you have any mods loaded other than RFB and RSRDC? I've had a similar problem that fixed itself...
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#3 |
Electrician's Mate
![]() Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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Yeah, I have several other mods loaded like no sub on map, TMOplot, Alternate Key Bindings, Real Environment mod, Keldunks mod, Webster's mods, like ship maneuvering and lifeboats mod, historical prop rotation mod and 4 bladed prop mod, nisgeis radar range mod, and eye patch pack.
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#4 |
Navy Seal
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Detonation will take place in 10 seconds....9....8....7....6...
![]() You're mixing incompatible mods.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 | |
Stowaway
Posts: n/a
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i have your problem solved. earlier versions of my manuvering fix included vickers03 sonar fix which had this ctd issue with the sonar fix when listening to ships sink. he fixed this in the sonar fix v2 redownload the newer version of my manuvering fix that uses vickers03 sonar fix v2 and you wont have this problem any more ![]() |
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#6 |
Seaman
![]() Join Date: Apr 2009
Posts: 32
Downloads: 78
Uploads: 0
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I tried RFB the other day and encountered a bug which made me uninstall the mod right away.
After installing RFB and RSRD, I started a new campaign. Starting in a new gar boat dec41. After launching from commander desk to outside harbor, I hear the following: Now passing thernal layer. Then about 30 seconds later: Now passing thermal later Then again about 1 minute later: Now passing thermal layer. This was on the surface, outisde pearl with zero speed. I kept on playing for a while anyway to see what RFB is like compared to TMO. Didn't encounter any other bugs exactly, but encountered some odd graphical looks, probably from the Enivornments sub mod of rfb. I am thinking of totally uninstalling shiv and delete save game, and then re-install shiv and RFB to try rfb again. |
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#7 |
Stowaway
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that sounds like the you saved while underwater bug.
to get rid of it just dive to about 150 feet then resurface and it stops. |
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#8 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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Yep. I've encountered that bug a few times--even if I didn't save while submerged. I just time compress for a couple days and if it's still there I dive below the layer... It goes away. Not RFB related.
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#9 |
Navy Seal
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Yes, that is a stock bug. Doesn't bite or carry any communicable diseases, but annoyingly buzzes around your head daring you to take useless swipes at it.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 |
Stowaway
Posts: n/a
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i always wondered if it might somehow also be connected to the alt+tab thing where crew gets stuck on deck or trapped in sub (co2 bug).
they are all things in the game that "hangs" so ![]() |
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Tags |
crash, hydophones, problem, real fleet boat mod, rfb |
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