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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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The aim of this thread is to be able to compile the damage model numbers and their definitions, so as to be able to tweak the damage boxes and the collision spheres to any sub, here namely the I-Boats.
relationship between nodes in the .zon -> link to nodes in the .dat : node 2 691 NSS_UboatXVIII_FW_R PLANE node 4 682 NSS_UboatXVIII_FW_L PLANE node 6 669 NSS_UboatXVIII_PropellerR node 8 666 NSS_UboatXVIII_PropellerL node 10 317 NSS_UboatXVIII_Rudder node 12 254 node NSS_UBoatXVIII_Door_FRU_anim node 14 245 node NSS_UBoatXVIII_Door_FRM_anim node 16 236 node NSS_UBoatXVIII_Door_FRD_anim node 18 227 node NSS_UBoatXVIII_Door_FLU_anim node 20 218 NSS_UboatXVIII_Door01_FLM_anim node 22 209 NSS_UboatXVIII_Door01_FLD_anim node 24 206 NSS_UboatXVIII_BK PLANES node 26 - 52 zones - 3 ID= RadarAntenna 21 engine ID= EqSlotDEStb 22 elec engine ID= EqSlotEEStb 23 ID= IXBowBattery 24 25 26 ID= AttackPeriscopeHeadSlot 27 ID= ObsPeriscopeHeadSlot 31 ID= Jyunsen_BConnWatch 33 ID= EqSlot51bis NameDisplayable= Starboard Bow Dive Plane Transmission 43 ID= Jyunsen_BGunB 44 45 46 47 48 49 ID= EqSlot41 NameDisplayable= Hydrophone Apparatus 50 ID= EqSlot42 NameDisplayable= Radio Apparatus 51 52 53 54 fuel tank 55 - engine ID= EqSlotDEPort 56 elec engine ID= EqSlotEEPort 57 what ????? fuel tank ??? 58 ID= TorpMountB1 59 ID= IXSternBattery 60 ID= EqSlot11 NameDisplayable= Stern Dive Planes Transmission 61 62 63 64 ID= Jyunsen_BConnForeAA 68 ID= EqSlot14 NameDisplayable= Starboard Propeller Shaft 72 ID= EqSlot13 NameDisplayable= Port Propeller Shaft 103 fuel tank 104 what ????? 117 - what ???? 118 ID= EqSlot12 NameDisplayable= Rudders Transmission 131 ID= TorpMountB2 132 ID= TorpMountB3 133 ID= TorpMountB4 134 ID= TorpMountB5 135 ID= TorpMountB6 136 137 138 ID= DecoyLaunchMount 139 ID= EqSlot52 NameDisplayable= Hydrophone Receivers 145 what ????? 169 ID= Jyunsen_BConnAftAA 198 ID= Jyunsen_BGunS 204 ID= Jyunsen_BBowTorpedo ID= EqSlotBowTorpWall NameDisplayable= Forward Torpedo Room Bulkhead 206 ID= Jyunsen_BEnginesRoom ID= EqSlotEnginesWall 207 ID= Jyunsen_BCommandRoom ID= EqSlotCommandWall NameDisplayable= Command Room Bulkhead 208 ID= Jyunsen_BRadio ID= EqSlotConningTowerWall NameDisplayable= Radio Room Bulkhead 209 210 ID= EqSlot51 NameDisplayable= Port Bow Dive Plane Transmission HULL 9 NSS_UboatXVIII __________________________________________________ ____________ CHANGES to Jyunsen B : moved the bow compartment forward and down a bit increased the size of bow battery increased the size of stern battery SIZE OF CONNING TOWER MOVED RADIO IN command room TOWER AREA extended command room area modified zone 104 fuel tank ? to fit in hull modified zone 54 fuel tank ? to fit in hull moved decoy launcher aft moved fore torpedo room forward moved engine room down lengthened the diesel engines a bit moved the spheres too d/l http://files.filefront.com/NSS+Jyuns.../fileinfo.html Last edited by keltos01; 04-21-09 at 04:20 PM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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can you add collision spheres and damage boxes to a boat ?
how do you link them to the compartments ? keltos |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
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right so the definitions are in the zones.cfg in the Data folder :
[Zones List] ;Under water 0=Keel 1=Rudders 2=Propellers 3=URadar 4=UAntenae 5=EngineRoom 6=FuelBunkers 7=AmmoBunkersAbove 8=UZO 9=CargoFuel 10=CargoMerchandise 11=Command deck 12=Funnels 13=WeaponsHeavy 14=Antennae 15=Mast 16=ASWweapon 17=Load 18=Pipe 19=NavDeck 20=boat 21=DieselEngine1 22=ElectricEngine1 23=ForeBattery 24=Quarters1 25=Quarters2 26=PeriscopeAttack 27=PeriscopeObservation 28=Snorkel 29=DieselEngineRoom 30=ElectricEngineRoom 31=TowerWatch 32=CommandRoom 33=BowPlanes 34=TorpidoTubes 35=Ice 36=TorpedoRoomFront 37=TorpedoRoomStern 38=FlotabilityGeneric 39=FireSmall 40=FireMedium 41=WeaponsLight 42=CommunicationsRoom 43=DeckGun 44=Flak 45=FireBig 46=FloodFrontb 47=FloodBackf 48=FloodFrontf 49=Hidrophone 50=LRRadio 51=Sonar 52=Radar 53=Pumps 54=FuelTanks 55=DieselEngine2 56=ElectricEngine2 57=Compresor 58=BowTorpedoTubes 59=AftBattery 60=SternPlanes 61=SternTorpedoTubes 62=DGun 63=ExternalStorage 64=FlakGun1 65=blabla 66=FlakGun3 67=URudders1 68=UPropellers1 69=EngineRoomB 70=FuelBunkersB 71=AmmoBunker 72=UPropellers2 73=URudders2 74=ShipBubbles 75=F_WingsBack 76=PlaneSmoke 77=F_PlaneEngine 78=F_PlaneFuelBunker 79=F_WingsFront 80=PlaneFire 81=Platform 82=KeelB 83=Cargo1 84=Cargo2 85=Floodf 86=Floodb 87=FireBigga 88=FloodBackb 89=MB_WingsFront 90=MB_WingsBack 91=PlaneRudder 92=PlanePropeller 93=MB_PlaneEngine 94=MB_PlanePropeller 95=LB_WingsFront 96=LB_WingsBack 97=LB_PlaneEngine 98=LB_PlaneFuelBunker 99=HB_WingsFront 100=HB_WingsBack 101=HB_PlaneEngine 102=HB_PlanePropeller 103=Test 104=OilLeak 105=CargoTest 106=AmmoBunkerA 107=AmmoBunkANels 108=AmmoBunkFNels 109=FlotabilityUpper 110=FloodTower 111=FlotabilityShow 112=FlotabilityGenB 113=KeelBB 114=FloodfB 115=FloodbB 116=FlakXXI 117=PumpsXXI 118=RudderXXI 119=UPropellersXXI1 120=UPropellersXXI2 121=SternPlanesXXI 122=FlakGunXXI 123=FuelTanksII 124=RudderII 125=UPropellersII1 126=UPropellersII2 127=SternPlanesII 128=SternTorpedoTubes2 129=SternTorpedoTubes3 130=SternTorpedoTubes4 131=BowTorpedoTubes2 132=BowTorpedoTubes3 133=BowTorpedoTubes4 134=BowTorpedoTubes5 135=BowTorpedoTubes6 136=FlotabilityFisher 137=Troops 138=UBold 139=UHydrophReceivers 140=URWR 141=UActiveSonar 142=SnorkelXXI 143=UBoldXXI 144=UBoldII 145=CreepEngine1 146=CreepEngine2 147=UNibelung 148=AmmoTorp 149=AftBatteryIX 150=CargoLST 151=PlaneDebris 152=FlakGun4 153=NKeel 154=NFlotMain 155=NFlotShow 156=NFlotUpper 157=NEngineRoom 158=NFuelBunker 159=NFloodF 160=NFloodB 161=NEKeel 162=NEEngineRoom 163=NEFlotMain 164=NEFlotShow 165=NEFlotUpper 166=NEFuelBunker 167=NEFloodF 168=NEFloodB 169=FlakGun2 170=NCargoFuel 171=NCargoFuSide 172=HLoad 173=NSKeel 174=NSFlotMain 175=NSFlotShow 176=NSFlotUpper 177=NSFuelBunker 178=ULongAntenae 179=HangarDeck 180=CLoad 181=NSFlotEmpty 182=SmokeLarge 183=NFlotEmpty 184=NTFlotEmpty 185=BBAmmoBunkerA 186=BBAmmoBunkersAbove 187=BBAmmoBunkers 188=BBFuelBunkers 189=BBEngineRoom 190=BBFlotEmpty 191=ExtCargoFuel 192=AttackCenter 193=SampanMast 194=SampanFlotability 195=SonarHeadPort 196=SonarHeadStb 197=HydrophoneSensor 198=FltDeckGunStern 199=FltTorpRmFront 200=FltTorpRmStern 201=FltEngineRoom 202=FltComRoom 203=FlakFore 204=UbtTorpRmFront 205=UbtTorpRmStern 206=UbtEngineRoom 207=UbtComRoom 208=UbtRadioRoom 209=UKDBReceivers 210=BowPlanesPort they are linked to specific stuff : ;************************************************* ****** ;NEW SMALL MERCHANT ;************************************************* ****** [NSKeel] Category=Keel Multiplier=5.0 Flotability=50.0 HitPoints=120 Destructible=No Armor Level=20 Critic Flotation=0.99 Critical=Yes Critical Chance=1.0 FloodingTime=120 CargoType=None explained here : http://forum.kickinbak.com/viewtopic.php?f=70&t=1378 |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
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observer added a lot of changes to the zones in RFB : instead of 210 there are now 635 !!!!!
my goal is to make a damage model for the I-Boats only, and preferably compatible with RFB, so we don't do it all over again. there are a lot of changes in the upcge coef, f.i. he sets Typ IX RFB MaintenanceCoef= 0.0244 RepairsCoef= 0.082 ReloadingweaponCoef= 0.082 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 0 EffciencyDenominator=3 EffciencyDenominatorBS=3 Hitpoints=100 Jyunsen 1M (also type IX based): MaintenanceCoef= 0.019 ->lower RepairsCoef= 0.072 ->lower ReloadingweaponCoef= 0.072 ->lower SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 3 EffciencyDenominator=6 ->double EffciencyDenominatorBS=6 ->double Hitpoints=200 ->double I'll look into it but it'll take time to understand ... a zone under the ship with armor 1000 -> allows to sit on the bottom added to fueltanks : Effect1=#Oil_trace, 50 Effect2=#Catastrofic_explosion, 100 Effect3=#Fire_big, 75 in ZOnes.cfg : reduced hydrophones hit points from 200 to 100 HitPoints=100 ;200 (<- to remember what it was) [Radar] Multiplier=1.000000 Flotability=0.000000 HitPoints=250 ;200 [DeckGun] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=25 ;1 [Flak] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=25 ;1 [FlakFore] Multiplier=1.0 Flotability=0.0 HitPoints=200 Destructible=No Armor Level=25 ;1 [FlakGun1] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=15 ;10 [FlakGun2] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 ;20 [FlakGun3] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=15 ;10 |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
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Keltos,
What does this symbol mean? -> From this line: EffciencyDenominator=6 ->double
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#6 | |
Admiral
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Peabody
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