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Old 04-16-09, 06:56 AM   #1
downunder
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Default Whats the best way to get fastest dive time

I use an IXB and whats the quickest way to get the fastest dive time with out crash diving. Ie does speed make a difference? crew placement?

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Old 04-16-09, 07:16 AM   #2
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speed and riding low in the water... it doesnt seem that crew placement is taken into account in SH3.

if you set decks awash by ordering about 7 meters depth and set flank speed, then when full speed is reached order a dive... this will take the least time
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Old 04-16-09, 07:20 AM   #3
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Quote:
Originally Posted by downunder View Post
I use an IXB and whats the quickest way to get the fastest dive time with out crash diving. Ie does speed make a difference? crew placement?

Cheers
The faster you are traveling the fast you dive.

There was some research done into whether having crew forward would aid in diving times and it turned out it did but minutely, we're talking seconds.

If you are in a situation where you think you'll need to dive quickly (from surface) then run decks awash. Not only will this shorten dive time but it also reduces your visible signature.
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Old 04-16-09, 08:24 AM   #4
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Thanks i will try that, Its just nerve racking trying to get under quickly when im under aircraft attack. Does decks awash slow your speed? I know my beast of a boat would take about 25 seconds to go under.
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Old 04-16-09, 09:24 AM   #5
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Drill your team with lots of crash dives

I wish that the divetime could get better with crew that are more experinced, but that is not modeled into the game.
Decks awash and full speed must be the best thing to do for cut in divetime as stated.
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Old 04-16-09, 09:35 AM   #6
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Making sharp turns reduces speed and slows the dive, a 10 degree turn should be plenty enough to throw the plane off your course.
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Old 04-16-09, 12:36 PM   #7
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I have a quick question about running decks awash, not to get too far off topic, but.. i tried doing it for the first time in my last patrol, calm seas.. i set 7m depth

my boat kept the depth perfect, however.. i couldn't get the crew on the bridge, i had to be at atleast 6m before they would pop back up again

is there any way to keep the crew on deck? with decks awash?

Last edited by verticalization; 04-16-09 at 12:37 PM. Reason: edit.. forgot my question lol
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Old 04-16-09, 04:06 PM   #8
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http://www.subsim.com/radioroom/down...do=file&id=966 Never tried this one but give it a go. Remmeber to backup before installing or use JSGME util.
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Old 04-16-09, 06:32 PM   #9
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Well thats a good point! Am i going to get blown out of the water while cruising along on the surface with no watch up there. Or is that the hitch! the trade off for a faster dive time.
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Old 04-17-09, 01:23 AM   #10
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You cannot run decks awash in stock. You need a mod. The one linked two above this post is one, although it also has other effects. Simplest is to just change the values of Surface Depth in the Properties section of each u-boat type's confguration file. You can do that by adding the following text to the end of SH3 Commander's Static settings.cfg file:

[data\Submarine\NSS_Uboat2A\NSS_Uboat2A.cfg]
Properties|SurfaceDepth=7;meters

[data\Submarine\NSS_Uboat2D\NSS_Uboat2D.cfg]
Properties|SurfaceDepth=7;meters

[data\Submarine\NSS_Uboat7b\NSS_Uboat7b.cfg]
Properties|SurfaceDepth=8;meters

[data\Submarine\NSS_Uboat7c\NSS_Uboat7c.cfg]
Properties|SurfaceDepth=8;meters

[data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.cfg]
Properties|SurfaceDepth=8;meters

[data\Submarine\NSS_Uboat9b\NSS_Uboat9b.cfg]
Properties|SurfaceDepth=8.3;meters

[data\Submarine\NSS_Uboat9c\NSS_Uboat9c.cfg]
Properties|SurfaceDepth=8.3;meters

[data\Submarine\NSS_Uboat9d2\NSS_Uboat9d2.cfg]
Properties|SurfaceDepth=8.3;meters


Note that these instructions assume that you don't already have any other modifications to the Submarine type configuration files listed in Static settings.cfg. If you do, you should put the "Properties|SurfaceDepth=" lines into the respective pre-exisiting sections for each Submarine type configuiration file.
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Old 04-17-09, 01:39 PM   #11
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The one downside to running decks awash is that you consume more fuel.
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Old 04-18-09, 06:24 AM   #12
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Just make sure if your going to run decks awash, do it when your almost certain to make contact with the enemy in a short amount of time. As Mur44 said you will consume alot more fuel doing it and your surface speed will be somewhat reduced making for more difficult intercepts.
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Old 04-18-09, 07:44 AM   #13
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Quote:
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The one downside to running decks awash is that you consume more fuel.
....and as we all know, it makes one helluva difference in your range
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Old 04-18-09, 12:30 PM   #14
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Quote:
Originally Posted by Jail View Post
Drill your team with lots of crash dives

I wish that the divetime could get better with crew that are more experinced, but that is not modeled into the game.
Decks awash and full speed must be the best thing to do for cut in divetime as stated.
Which makes me wonder, what does crew experience mean? How about GWX 3.0?
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Old 04-18-09, 05:42 PM   #15
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When I took a full broadside from HMS Nelson, my dive was hellishly quick. Ofcourse I died dead so you might not want to try this.
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