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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2009
Location: In a place with nobody at the helm
Posts: 20
Downloads: 382
Uploads: 0
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Can someone please tell me where to find no grainy effect, And liviing breathing ocean.
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#2 |
Born to Run Silent
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Remove grainy effect: http://www.subsim.com/radioroom/down...o=file&id=1049
Not sure about living breathing ocean, what other names has it been called?
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#3 | |
Pacific Thunder
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Google search of: site:subsim.com living breathing ocean
Here's the old thread to see how he did it: [REL] Living breathing Ocean http://www.subsim.com/radioroom/showthread.php?t=119064 It's still on FF: http://files.filefront.com/Living+br.../fileinfo.html The old 1.3 archive contains (replaced) scene.dat - TMO 1.7 credits LBO so maybe the scene.dat in TMO would be what you want? I don't know... from: Trigger Maru - Final 1.7 http://www.subsim.com/radioroom/showthread.php?t=132330 Quote:
Happy Hunting! Art |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Is the Living breathing ocean mod included in something else somehow ? The official thread doesn't say anything precise about this other than "some of the author's earlier work already got included in patch 1.3".
It also states nothing about compatibility. |
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#6 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Hm ... I'm currently using the 'Real Enviroment 5.0'. Does it include similiar features as LBO ? The sea movement looks quite nicely but I'm not sure whether thats stock behaviour and this gets further improved by LBO or whether there's already something changed by RE5
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#7 |
Watch
![]() Join Date: Mar 2009
Location: In a place with nobody at the helm
Posts: 20
Downloads: 382
Uploads: 0
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Thanks shipmates, I got what I needed to download. You all have helped an old sailor get his stock game on. I believe Dave would be proud.
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