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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Feb 2009
Posts: 53
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I guess it's possible to be spotted from the air, bombed and sunk even thou you are at periscope depth? I sunk 37,000 tons using all torpedoes and was waiting for the destination indicator on the map to turn gray so I could go home. Cruising around during daylight hours, at periscope depth on high time compression, lots of planes coming and going, next thing I know I am sunk???
When you hit a ship with two or three torp’s and it goes dead in the water but doesn't sink. Do you have to hang around and either put another fish in it or surface and take it out with the deck gun to get credit? What means it when you give an order, and you get an "unable to comply?" message. I had a convoy all lined up and nothing. Looked like the crew was taking a nap. I read somewhere that there is an indicator that tells you how much noise your boat is making but I can't seem to find it. Is it a mod? So far I am really enjoying playing, want to get through my first career before I start adding realism or mods. Thanks |
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#2 |
Lucky Jack
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Yes, planes can bomb you while at PS depth. Possible you hit a mine also.
'Can not comply' usually means you left your men at battlestation to long and they do go to sleep. I hang around until the ship is sunk. I believe you have to be in visual distance to get credit. No noise indicator in SH4.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
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#4 | |
Mate
![]() Join Date: Feb 2009
Posts: 53
Downloads: 13
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I now have a huge passenger ship that I am shadowing. The only thing I can do is shell it from the surface. Used up all but 9 rounds of HE, switching to AP. Multiple hits, I slowed it down and some smoke but I don't think I will sink it before running out of 4.5" ammo. (Used up a bunch earlier on a large transport). I don't want to get too close, had a nasty surprise on the previous patrol. I had to drive to avoid aircraft but it's getting dark so THAT shouldn't be a problem. I guess ramming it isn't an option? ![]() |
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#5 |
Stowaway
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make sure your shooting at or below waterline or shells do no good so long range shelling is not a good idea if you can help it.
if ship is disabled pull right up to the bow so your in line with its bow and then surface so deck guns cant reach you and you can finish it in safety but submerge as it starts flooding or guns will be able to get to you as it sinks. |
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#6 | |
Mate
![]() Join Date: Feb 2009
Posts: 53
Downloads: 13
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I can't help but to comment on your Sig. A guy who I tolerated when he was a kid did me a favor when he grew up that today is worth about 350K. |
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#7 | |
Stowaway
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one drawback to this tactic of getting close is ships can explode and kill you with the concushion so tankers i wouldnt use he rounds on and use discretion if its burning it may explode so you have to judge each situation if its safe to get close |
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#8 |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
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#9 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
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Montana and I think alike! Too many times I have seen from the free camera that at periscope depth the sub is showing in between waves (especially in rough seas). 80 feet is my normal on evading aircraft detection... what with all my long term experience with the game. LOL (sorry... couldn't resist)
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#10 |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
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It took me some time to figure out the right depth to avoid air attack. Not too shallow,not too deep...
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#11 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#12 |
Rear Admiral
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Wait until you load a mod and have evil planes pop you at 150 ft or more. TMO mod has some mean planes. I once got damaged at 200 ft.
Web is right, aim below the water line..I prefer near the stacks, but then spread some out for wider damage radius. |
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#13 |
Navy Seal
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Welcome to Subsim, Folducker! Sounds like you're doing things just right and all your questions are answered. When you're ready to REALLY jump in the water over your head and try manual targeting you are invited to the Submarine Skippers' Bag of Tricks thread where a motely crew of instructors await your pleasure.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#14 | |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
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Maybe TMO is different,but I run RFB,and have never been attacked below 75 feet. Maybe I'm just lucky,but there ya go ![]() |
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#15 | |
Stowaway
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yep, in TMO all planes are elite and rarely miss you. they can sometimes see you at 150ft just like if you were on surface if water conditions are right. Ducimus has some evil badass airplanes lol. |
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