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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2006
Location: 64°07'N 21°56'W : AE4841
Posts: 8
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Hi fellow Kaeluns
Is there anyone out there which can help me and my crew. When cruising on the surface the enemy always spots me before my conning crew spots them. I’m often taken by surprise by gunfire and ones I was almost rammed by destroyer which my crew did first see after she fired the first rounds less than 100 meter distance. I’m now in base at Lorient and the date is February 1942 Is there anything I can do? Regards Kristinn ![]() |
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#2 |
Subsim Aviator
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how was the weather in the case stated above?
are you assigning a watch qualified petty officer to the watch? are you assigning a watch qualified officer to the watch?
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#3 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
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There is a glitch at times that will make your watch crew lose their eyes or something. Other than that, I have nothing new to say.
Oh, Welcome to Subsim! Try and use the default font color, it'll change depending on the board options. Right now, I can't see your post.
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#4 |
Subsim Aviator
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i have never heard of nor have i ever experienced this glitch
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#5 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
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I have, once just recently. I was on the surface Sept. 1939, in the English channel it was partially cloudy, sun was out and visibilty was moderate. I was in 128TC and my crew never alerted me to the French trawler that opened fire on me, nor did i drop out of TC. My first clue was when i heard explosions and messages that said were taking damage sir. By the time i went to RT the trawler was only about 3000 meters away. BTW i am using GWX3.0Gold. ![]() |
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#6 | |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
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Make a backup of the original somewhere safe before you edit it. What you adjust depends on what ranges and what the weather is like when you have these problems. If its when its clear and you get detected at 8000m your crew cant detect the enemy until 7000m then increase the Visual range factor. The example below is from a stock game. These values are different depending on what mod your using. A higher value, makes your crew spot targets further away So if the value were say 1.0, try making it 1.4 instead and then test it out in game to see the effect. Part of the trouble is none of these settings act alone but they all interact together. Visibility in fog is tough to get correct. If your problems are in fog, where you get fired at from 500m but you watch crew still hasn't detected the enemy, then lower the visual fog factor. In my example it shows as 1, so setting it to 0.6 would give you better visibility in fog because the lower setting makes fog have less impact. Again change it and test it out. The down side is, you can get the daytime visibilty to the distance you want, but sometimes your night time visibility can become almost as good as during the day, which is unrealistic as well. So the settings always end up being the best compromise. Note, from my experience, adding a different environment mod can have an impact on the distances your crew spots targets also. Environment mods may use different wave heights, which is another factor in visibility. The setting in the scene.dat file seems to have an impact on visibility. I prefer to use the environment that the uber mods came with as the developers have made the sensor settings to fit their specific environment. Though, it is fairly easy to adjust crews visibility using the sensors.cfg file. [SensorParameters] ; Sensors Detection Parameters ;Visual. Visual range factor=0.5 ;[>=0] Visual fog factor=1
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NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() Last edited by Otto Heinzmeir; 03-27-09 at 02:43 PM. |
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#7 |
Swabbie
![]() Join Date: Sep 2006
Location: 64°07'N 21°56'W : AE4841
Posts: 8
Downloads: 170
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Thanks Otto, I adjusted it like that and it is better now
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#8 | |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
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100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
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#9 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
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