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Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Hi.
I was flipping around a bit whit some files and came upon some entries in a balao subfolders .Zon files that deals whit crush depth. Its called ColisionableObject and the values/entries are: Armorlevel=12.0 ( The armor level in cm 0-100 ) Hit_points= 300.0 ( the amount of hitpoints this ship can take) Crashdepth= xxxxx ( I dont type out the number No spoilers here ![]() Crashspeed= 50.0 ( the number of hitpoints to be acumulated in 1 sec when ship is under Crashdepth) Rebound= 0.45 ( the rebound coeficient [0-1] to be used when colliding whit other objects) So my question is: if the sub have 300 hipoints and you go under crashdepth you will suffer 50 hitpoints damage each second and that means your sub will implode in 6 second. Is this correct? I dont use to dive so deep but if you accidential come under crushdepth you have no time to recover. Insta death whit other words. Could it be so simply to change the value crashspeed to something like 2.0? ![]() That would give us 2.5 minutes to recover and go back up to safe depth. but for each second that ticks you will suffer 2 points in damage. And il guess the crew will tell you when you go to deep also when they start to report damage on your sub. Have anyone made a mod that deals whit this instadeath at crushdepth or looked into this values before?
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