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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jul 2008
Location: Adelaide, Australia
Posts: 128
Downloads: 23
Uploads: 0
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Hi,
Having been completed immersed in GWX3 Gold for some months now (real life is not as exciting!), and being aware of the progression from earlier versions of GWX's to the current one (without actually playing them), I couldn't help but wonder what the next GWX super-mod might be, if its to be at all. Is GWX3 the last of the great GWX-flavour super-mods, or is there something the GWX team left out because they wanted to get GWX3 "out there"? Perhaps there were some things they couldn't quite finish, with a view to completing them in a later update? Perhaps there are some top-secret things already in the pipe-line? Something that has intrigued me is how the GWX team managed such a monumental effort. Everytime I play, and especially when I consult "The Manual", it becomes clear that there was a significant amount of effort and research that went into the project. It would be fantastic if the team could put a very short synopsis of the life of the project together. Perhaps this might include how it all started off (a suggestion over a beer or six for example), how it was structured, its progression, the major wins, the pitfalls and how they were overcome, the "hallelujah moments", some humorous moments etc. etc. I don't know if its listed anywhere else, but I don't even know how many memebers were in the GWX3 team, and who they are, and perhaps that might be included aswell. I know this may be a lengthy write-up, but I think it would make very interesting reading and surely the 'how it all happened' deserves to be up there with the GWX3 product itself? It would be great to get some feedback. Regards, Dud
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