![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
|
![]()
Working on a little project and I need to know the following.
No matter what month you select to start your patrol (using SH3COMMANDER) do you always start at the 1st of the month ?? If not what dates do you typically see ?? Many Thanks |
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
|
![]()
Unfortunately due to SH3 game limitations you can only start at the first of every month. the GWX team added the ability to start in Aug of 1939 so that you could reach your assigned patrol area before the war officially began, unfortunatley you have to start on the 1st.
![]() |
![]() |
![]() |
![]() |
#3 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
|
![]()
That is what I thought.
Thanks !! |
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() |
![]()
Yep, 'tis true. The stock game only lets you start at the first of September 1939, and the first of January 1940, '41, '42 and '43. A long time ago a fellow who goes by Beery made a mod that lets you start at the beginning of any month of the war. But even he couldn't make it start on any other day of the month but the first.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
Just to be pedantic, it's only the first patrol of a career that defaults to the first day of the month. But this can be fudged to any date with a combination of coding and user interaction. It's the user interaction part that has stopped me from building it into SH3Cmdr; but it is very easy to achieve with just a basic understanding of the game files and a smidge of lateral thinking - there's a post explaining how to achieve it around here somewhere.
Subsequent patrols can start on any date. |
![]() |
![]() |
![]() |
#6 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
|
![]()
I stand corrected..thanks for clearing that up
![]() |
![]() |
![]() |
![]() |
#7 |
Chief of the Boat
|
![]()
A quick way would be to simply add an upgrade, let's say hydrophones and a few days are totted up.
|
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
Arguably the most user friendly way is to change the below block in Basic.cfg (it's right at the end, so very easy to find):
Quote:
Just keep in mind that this may provoke the missing tonnage bug. Hmmm, just thinking about it, I might add: Code:
[0:data\Cfg\Basic.cfg] SPECIAL2|DaysSpent=I|0|28|N |
|
![]() |
![]() |
![]() |
#9 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
|
![]()
Hmmm
![]() |
![]() |
![]() |
![]() |
#10 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#11 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
My guess is that it's linked to *anything* you choose that changes the start day from the first of the month (as GWX and IIRC most other mods now set the emblem days spent value to 0, it could explain why no-one running these mods experience the problem if it's all they upgrade). It's not the first SH3 bug that seems linked to indexing errors. |
|
![]() |
![]() |
![]() |
#12 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
|
![]() ![]() |
![]() |
![]() |
![]() |
#13 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
I should clarify for anyone reading this and wondering how changing the start day can have any bearing on not getting any tonnage recorded for ships sunk, the "missing tonnage" bug is actually more than just missing tonnage. It's missing dates as well; the career start date and flotilla start date are both set to 0/0/0, thus my suggestion that, like the null patrol grid "bug", it's an internal SH3 indexing error.
IIRC renown awarded is not affected. |
![]() |
![]() |
![]() |
#14 | |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
Uploads: 0
|
![]() Quote:
But thanks for providing the great info !! |
|
![]() |
![]() |
![]() |
#15 | ||
Eternal Patrol
![]() |
![]() Quote:
Quote:
![]() Just kidding. I don't remember that part, but then I've been using Commander since the day you released the first version, so I'm probably wrong (what else is new?).
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
![]() |
![]() |
![]() |
|
|