![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
A-ganger
![]() Join Date: Nov 2008
Location: US eastern seaboard
Posts: 75
Downloads: 62
Uploads: 0
|
SSN for SH3 GWX
i realize this would be the ultimate cheat, but i was wondering if it was possible to create a say Skipjack class SSn for use in SH3. i think it woul be fun for one career to only use the SSN and see how things turn out. i'm guessing this would require alot of remodellong of current subs ( IX type probably). just wondering if this was even possible.
Also, can somebody explain what the SDk would be used for if Ubi would be so kind as to release it to the public? thx for your insight ![]() |
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
|
![]()
To answer your question in a nut shell....You could rewrite the hard coded data in the game......AI torpedoes!,, Ships that are more intelligent, Just about anything that can't be currently done could be modded!!!
![]() |
![]() |
![]() |
![]() |
#3 |
A-ganger
![]() Join Date: Nov 2008
Location: US eastern seaboard
Posts: 75
Downloads: 62
Uploads: 0
|
![]()
sweet so i guess i'll meke this official then. I hereby request that one of our modders look into the possibilty of creating a SSN for SH3. no rush though, IXB will do just fine for now.
|
![]() |
![]() |
![]() |
|
|