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Old 02-25-09, 04:16 AM   #1
ceki
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Default Need advice about manual aiming manuals.

I've played SH3 for quite some time. Didn't bother with manual aiming (I had officer to take care of it). Few days ago I joined Subsim forums and read about modding the game. So I tried GWX and it's completely new game. I've read about all kinds of things and i stumbled across thread about manual aiming. I've read so I decided to give it a shot. I have tried notepad aiming in one mission (Operation Weserübung) and with two torpedos I destroyed Nelson battleship. It exploded like nuke. I loughed in thrill, so I decided to continue playing with manual aiming.
Soon I realized, that shot was lucky one. Aimed several times on chargo ships, tankers and convoys, and I was happy if I scored 10k. I got frustrated, but wont give up.
I looked on Subsim forums about manuals and I came across
Wazoo's Manual Charting & Targeting Tutorial and Gizzmoe PDF version (which link doesn't work). Now, here my problems start. Tried on this forum and net searching for printable versions of these manuals but couldn't find one.
If anyone has PDF (printable version) on one of these manuals, please post a link.
Can't alt-tab all the time because my computer crashes, and since I'm noob in manual aiming I have to alt-tab a lot.
And, im corious if
The Range Circles on the Bearing Mod is included in GWX 3.0?

Thanx in advance!
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Old 02-25-09, 08:10 AM   #2
SeaWolf U-57
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Quote:
Originally Posted by ceki
I've played SH3 for quite some time. Didn't bother with manual aiming (I had officer to take care of it). Few days ago I joined Subsim forums and read about modding the game. So I tried GWX and it's completely new game. I've read about all kinds of things and i stumbled across thread about manual aiming. I've read so I decided to give it a shot. I have tried notepad aiming in one mission (Operation Weserübung) and with two torpedos I destroyed Nelson battleship. It exploded like nuke. I loughed in thrill, so I decided to continue playing with manual aiming.
Soon I realized, that shot was lucky one. Aimed several times on chargo ships, tankers and convoys, and I was happy if I scored 10k. I got frustrated, but wont give up.
I looked on Subsim forums about manuals and I came across
Wazoo's Manual Charting & Targeting Tutorial and Gizzmoe PDF version (which link doesn't work). Now, here my problems start. Tried on this forum and net searching for printable versions of these manuals but couldn't find one.
If anyone has PDF (printable version) on one of these manuals, please post a link.
Can't alt-tab all the time because my computer crashes, and since I'm noob in manual aiming I have to alt-tab a lot.
And, im corious if
The Range Circles on the Bearing Mod is included in GWX 3.0?

Thanx in advance!
H.sie has these on his page Check this out http://hosted.filefront.com/hennings
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Old 02-25-09, 10:49 AM   #3
Laufen zum Ziel
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Try this tutorial and a few hours at torpedo training and you will be an expert. It really works.http://www.3rdflotilla.org/videos/ma...g_navchart.wmv
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Old 02-25-09, 11:12 AM   #4
ceki
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Downloading video. Thank you
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Old 02-26-09, 08:41 AM   #5
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I just want to share my own experience, taking tips from different manuals and adjusting them to my convenience. I play 78% realism, with map contact updates on.
In my last 5 patrols, no more than 3-4 misses firing all my torpedoes of my VIIC boat.

First of all, I don´t use the notepad at all, just intro all the settings manually on the TDC in the attack map after you get them in the nav map.

SPEED:
1.- Draw a mark at the actual position of your target , start the chronometer, stop it after 3:15 min and draw a new mark. Use the icon of the ruler to calculate the distance between the two marks. That distance multiplied by 10 is the speed in knots. If you can´t wait, use a shorter time and calculate the speed in the nomograph at the right side of the navmap. Just as everybody does. Set it on the TDC.

AOB:
1.- Plot the course of your target and draw a line on the map.
2.- Use the angle protractor, draw the first line from your boat to the ship course trough your 0º bearing; the second line following the course line in the direction of the advance of the ship. The angle will show your AOB, be careful to set it in the right place, Stb or port and set it on the TDC.

DISTANCE:
1.- Use the ruler to calculate the distance between your boat and the ship (or if you are in a stand position, the distance to the course line through the bearing you are going to fire). Set it on the TDC
If you are close enough you can use the range marks around your boat on the nav ma to find the distance.
2.- If you are surfaced, you can also ask to the watch officer for visual contacts, he gives you the range.

REMEMBER TO TURN OFF THE MANUAL DATA INPUT AT THE ATTACK MAP AFTER ALL THE SETTINGS.

REMEMBER TO MAINTAIN YOUR PERISCOPE OR UZO AIMING TO 0º BEARING DURING ALL THIS PROCCEEDINGS.
If you are standing and you want to use other bearing different from 0º, you can do it, just turn your periscope/uzo to that bearing before introducing data manually on the TDC and do not move it until you have switch off the manual input data.

You may have to correct the data if the ship changes its course or if you plot it inaccurately, but you just have to follow again the steps.

Now you have your data linked to the periscope/uzo, so when you move it, the AOB is automatically corrected.
Open the tube door before you fire.

Fire torpedo/s when the part of the ship you want to hit reaches the bearing where you intended to fire (because of the range most of all; the AOB will be correct always). If at night or storms and no visibility, point your scope to the bearing you want and fire when your sonarman says the ship reached it. You will hit it in the middle (or where the boilers are).

Watch your torpedo hit were you want to do it!

You can copy and paste to your text editor and print it to a single sheet.
I would like to show screen captures to explain it better, but I can´t an this moment.

If settings are OK, you can get hits from spectacular ranges (I got hits from more than 7000 m).
Hope it will help!
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Old 02-26-09, 02:15 PM   #6
Pisces
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Here's a classic.

http://www.subsim.com/radioroom/showthread.php?t=90234

And this one, but it is initially about intercepting a target:

http://www.subsim.com/radioroom/showthread.php?t=88961

It may not be an easy to print pdf, but there are simple programs (PDFCreator) that you can install that act like a virtual printer and create a pdf file. Then open the pdf and print just the pages you want.
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Old 02-26-09, 04:52 PM   #7
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The SHIII Community Manual is printable in whole, or part. It has the information you are after.
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Old 02-26-09, 05:08 PM   #8
Pisces
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Quote:
Originally Posted by Laufen zum Ziel
The SHIII Community Manual is printable in whole, or part. It has the information you are after.
When I opened that html file it looked horrible. Are you sure it is not corrupt?
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Old 02-26-09, 05:29 PM   #9
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It opened OK for me. It opens with internet explorer. Try it again and if it won't work for you I can copy and paste what you want.

Determining AOB

The AOB can be determined in several different ways
[edit]
90° solution

If you have maneuvered your U-boat to be perpendicular (ie at 90°) to the target's course, then you can assume a 90° AOB (to port or starboard as appropriate) when the target is directly in front of you (at a 0° bearing in your periscope or UZO.) At AOB values close to 90°, it is not essential to be highly accurate with your AOB value, particularly when attacking at close range.
[edit]
Visual estimation

An experienced captain can accurately estimate the AOB of a target purely from sight. The recognition manual has some images that can assist with this task. This is the least accurate of the methods, unless you are very good!
[edit]
Protractor method

[IMG]file:///C:/Users/Ken/AppData/Local/Temp/msohtml1/01/clip_image001.jpg[/IMG]
[IMG]file:///C:/Users/Ken/AppData/Local/Temp/msohtml1/01/clip_image002.gif[/IMG]
Draw the first line from the target's future course to the centre of the target
If you have plotted a future course for the target on the navigation map, then you can use the built-in protractor tool to quickly and easily find the AOB.
Take a bearing to the target (this will be used later), and immediately note the position of the target on the navigation map using the Marker tool. If using the Three Minute Rule to determine target speed, then it can be convenient to use the second timing mark for this purpose. In that case, after making the second mark switch immediately to your periscope or UZO view and note the bearing to the target at that time. It is useful to unlock the target from the optics view so that your optics will stay on that bearing for when we need to enter the AOB later.
[IMG]file:///C:/Users/Ken/AppData/Local/Temp/msohtml1/01/clip_image003.jpg[/IMG]
[IMG]file:///C:/Users/Ken/AppData/Local/Temp/msohtml1/01/clip_image002.gif[/IMG]
Draw the first line from the target's future course to the centre of the target
By making a mark, instead of using the ship icon shown on the navigation map, we remove any confusion caused by the ships movement during the plotting. We can also take a little longer to ensure that the lines are plotted accurately. As long as we know the bearing to the target at the time the mark was made, we can still correctly enter the AOB after any period of time has passed.
Using the protractor tool, draw the first line from a position along the target's future course, to the centre of the target. Click once to lock it in, and then draw the second leg precisely to the centre of your U-Boat. Click again to complete the operation.
The angle shown on the protractor tool is the Angle on Bow. You can determine port or starboard simply by looking at the location of your U-boat in relation to the target. In this example, the angle is 68°. As we are to the starboard of the target (which is heading south), our AOB is 68° starboard.
We can now set our bearing (by rotating the periscope or UZO) back to the value noted at the time of determining the AOB. Once that is correct, we can enter our AOB using either the notepad or directly into the TDC.


True Bearing

From SilentHunterIII Community Manual

The true bearing of an object is the bearing expressed as the number of degrees from 0° (north).
When using the optics in SHIII, you will see the Relative Bearing, which is the bearing from your own heading, rather than from north. If the U-boat happens to be pointing exactly north (0°) then the True and Relative bearings will be the same.
It is possible to convert from relative bearing to true bearing using the following formua
True Bearing = Relative Bearing + Own Heading (minus 360 if result is greater than 360) some examples:
If the U-Boat is heading at 45° and we are viewing a target in the periscope with the bearing showing as 220° then the true bearing is 220° + 45° = 265°
If the U-Boat is heading at 330° and the target's relative bearing is 70°, then the true bearing is 330° + 70° = 400°, minus 360° = 40°.
Calculation

If you know the course of the target, as well as its bearing from the U-Boat, then you can accurately calculate the AOB.
You must know the True Bearing of the target - that is, the bearing from zero degrees (North), not from your own heading.
AoB = Target True Bearing - target course (plus/minus 180° to get the result within -180 to +180°)If the final figure is positive, then the AOB will be to starboard. If negative it will be to port. Note that even if your initial subtraction results in a figure between -180° and 180°, you must still +/- 180°. Some examples:
Let's assume a target course of 50°.
Depending on the True Bearing to the target, the AOB will be calculated as follows:
True bearing
Calculation
Result
330°
330 - 50 = +280, minus 180 = +100
100° starboard
260°
260 - 50 = +210, minus 180 = +30
30° starboard
140°
140 - 50 = +90, minus 180 = -90
90° port
20°
20 - 50 = -30, plus 180 = +150
150° starboard
230°
230 - 50 = +180, minus 180 = 0
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Old 02-27-09, 05:16 PM   #10
Pisces
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I get what looks like a contents page, but 4/5 of the whole page is loaded with weird code. Nothing like what you have just posted. But that's probably because I still use IE 6.0. And I also got an ActiveX warning or something when I opened it. Well, really Opera is what I preffer as browser and have tried with it aswel, but it too cannot make sense of it
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Old 02-28-09, 12:50 AM   #11
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Try this one here.
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Old 02-28-09, 08:49 AM   #12
Pisces
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Quote:
Originally Posted by Laufen zum Ziel
Try this one here.
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