![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
|
![]()
I used to save after every ship sunk...but now my savefile is corrupt
![]() ![]() I think it may have been that I saved less than 34km away from some ships (sunk and unsunk). Stupid save games. |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
This is the reason why you should make saves with different savenames.
I wount touch the SH3 for another week.. ![]() Need time to coupe with unearned loss of tonnage ![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
|
![]()
Had you previously saved the game at the position indicated in the screenshot? I'm asking because if you did it looks like you were awfully close to land.
I always perform a hydrophone check before saving. It won't eliminate the risk of a crash but I've found that it does help to the lower the risk. I know that it's been discussed ad nauseum but I think that the save game issues should have been addressed in a 1.5 patch. They're some of the most annoying ![]() |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
|
![]()
Thankfully, I've yet to be stricken with any savegame bugs after all this time, over two years of steady play going on three by this August.
However, to be on the safe side, I manually name all my save points and backup my career to a zip file at least once a week...just in case. I never save near port or within visual range of any ships. I don't think you have to worry about 30km or ships in hydrophone-only range ( but I could be wrong ). I really feel for your lost tonnage scores. Once I thought I had sunk a Proteus collier but I was denied credit because the game engine decided it was the rough seas that had brought her down instead of the 30-foot hole in her hull! I can see where rough seas would be a contributing factor but blasting a jagged rent in the hull should be the cause since she wouldn't have sunk in those rough seas without it. ![]() Or how about the time I sank a C3 Cargo docked in Hartlepool but was denied credit because she sank in 20 feet of water to just above her waterline. ![]() Anyways...save, save, save, save, backup...rinse and repeat. ![]()
__________________
Still sailing the high seas, hunting convoys with those who join me. |
![]() |
![]() |
![]() |
#6 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() So after few days of TC and 2 more ships sunk I got CTD and that was the end of story ![]() |
|
![]() |
![]() |
#7 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
But when I get these kind of CTD's in game... it is so.. ![]() ![]() ![]() So yes using save frequently saves some nerves too ![]() |
|
![]() |
![]() |
#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
What mods are you running ?
Particulary ones that add extra units SH3sim.act is usually a unit problem Whats the date and cant make out where that is on the map |
![]() |
![]() |
![]() |
|
|