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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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I've been playing with the P-3 lately. I created a scenario where I was the pouncer for 3 CVOAs located in the Philippine Sea, and I had to make sure a CVN didn't get sunk. Interestingly, my most effective search sensor wasn't the sonobuoys at all. I used them mostly for prosecution. It was the radar!
Up at 2000ft, the radar horizon is pretty long so I could search large portions of the ocean relatively quickly. When I saw a radar contact vanish from my screen, I knew it was a submarine submerging. I'd fly to the last location and just drop a torpedo on the MAD hit. I'd get 'em every time. |
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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A little surprising. I know there's a hardcode that makes D-E subs run their diesels on occasion, but I think they usually do it snorkeling. Did you set up the mission to force them to surface on some interval?
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#3 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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I just let the AI do it's thing. There was no coding at all in it. Something I've noticed, and this goes back to my usual axe to grind, is that people don't make missions with the correct distance and time scales in mind. Out of 24 submarines in the whole scenario, I only saw 2 pop up in 3 hours. Part of that was due to the limitations of my radar horizon at 2000ft too. There might have been more and I just didn't see them. None the less, if you throw enough submarines in there, eventually, you'll see them surface. Another thing I've noticed is that submarines at periscope depth will go deep when a helo goes near them. I guess they're trying to avoid the MAD. There's actually a lot of interesting behaviors built into the stock AI, but they're realistic ones, which means that yeah, the submarines won't pop up a whole lot, but they do pop up. |
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#4 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
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Care to share the scenarios? I played your RIMPAC scenario. It was challenging. You should make more and share them.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#5 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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The mission I'm playing with now is still in the works, but it is definitely promising as one to send in. I actually want to make a campaign some time. I just can't figure out how to make that part of the scenario editor work. |
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#6 | ||
Navy Seal
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#7 | |||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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EDIT: it turns out I'm wrong about the snorkeling; that is also doctrine. Quote:
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#8 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Maybe a a PM to him would be in order to check that everything is cool?
Of course... subguru.com is the only repository for DW scenarios... if the site ever went down all the scenarios would be lost... hmm..
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#9 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
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