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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2009
Location: Between Milwaukee and Chicago
Posts: 19
Downloads: 1
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Achtung Alle!
I, like most of us, have been enjoying GWX 3.0 (except for the weird errors with the awards), but I've unfortunately come across another problem. I've been raiding Dunkirk harbor with my Type II and I've been forced to reload the same saved game and sink the same ships about 5 times now because of mysterious crashes to desktop, which have not happened any other time I have been playing. To try to find the problem, I zoomed out and looked at what the AI ships in the harbor were doing while I was sinking troopships. As soon as I torpedoed a ship inside the harbor, the destroyers in the area went suitably ape-**** and started racing around the inside of the harbor, trying to find me. I think I might have witnessed the problem. The game would crash right after a destroyer even touched a blockship. Has anyone else been having this kind of problem? MauserKar98k
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GWX 3.0 U-1 May 1940 9 Patrols (80 days) 9 ships (8/1) for 32,725 tons Currently at Sea |
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#2 |
Electrician's Mate
![]() Join Date: Jun 2005
Posts: 135
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Most old school GW3 developers don't agree with dock raiding, so this makes sense.
![]() JK, I think this might be result if you save games too close or in radius of docks, try save game 100km away before approaching to any docks. Maybe that dock has a bug, something that beta testers missed. |
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#3 |
XO
![]() Join Date: Sep 2006
Location: Berlin, Germany
Posts: 408
Downloads: 124
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Don´t save in a radius of 50km? near ports and convois. After loading the save game, ships in port "forget" their routes and run ashore and aground in circles
![]() AFAIK this is a stock bug.
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~^~ War does not determine who is right - only who is left. ~^~ |
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#4 |
Watch
![]() Join Date: Jan 2009
Location: Between Milwaukee and Chicago
Posts: 19
Downloads: 1
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Thanks for the information guys.
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GWX 3.0 U-1 May 1940 9 Patrols (80 days) 9 ships (8/1) for 32,725 tons Currently at Sea |
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#5 |
Stowaway
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I had a report of CTD's concerning the Blockade Ships dureing testing.
I was in Multi-player mode. Any hits to the Blockades caused CTD. I ran tests in Single Missions where I torpedoed, deck Gunned, Rammed them. Never a CTD. Why they would cause CTD in Campaign or Multi-Player Games I have not discovered. But if it's a rare thing that only 5 or 6 out of thousands suffer? (There are over 5000 downloads from my FileFront site) I'd probably never figure out the problem. |
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#6 | |
Watch
![]() Join Date: Jan 2009
Location: Between Milwaukee and Chicago
Posts: 19
Downloads: 1
Uploads: 0
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![]() Quote:
It is getting a bit frusterating because (as many of us know) GWX 3.0 load times are VERY long (but worth it in the end.) Having to reload the same save over and over to try and see if I can get a different result is burning me out. ![]() You win this round Troopship! ![]()
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GWX 3.0 U-1 May 1940 9 Patrols (80 days) 9 ships (8/1) for 32,725 tons Currently at Sea |
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