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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
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I've been playing this game since it came out and never really made it past 1942 since I kept on playing DID. Now I'm throwing realism to the wind, taking a leaf out of WeiBpinguin's book and going for a XXI in '39.
![]() If anyone has some experience of using zaunkoenig's I'd like to hear their tuppence. I attacked a cvy the first time out and had 6 ZK's on the boot. I took out one escort and crippled another. I had one Zk left for the last and missed. So that's a 2/6 hit rate. Anyone had better results? |
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#2 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
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Actually there are some requirements to effectively use those torps.
The first one is that the target ship is moving faster than 10knots. You can also use a Zaunkoening to slower ships but you have to aim somewhat carefully so the torp will pass near the ship and lock to the sound. The second is that you must allow the torp to run at least meters so it can arm and lock to the nearest, loudest sound. Just remember to treat those torps like normal TIII ones if the target is sailing to less than 6knots. With the exception that the Zaunkoening will lock on when they're about 300m away. |
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#3 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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It's catching on! Soon we shall have nuclear-powered Type II's cruising around the atlantic
![]() The Zaunkonig is a very useful weapon, but it has its limitations. It's far easier to use in hydrophone-only attacks, although a good solution is necessary to point it in the right direction. Remember, it's not a modern 'fire and forget' weapon. BTW, I'd recommend downgrading from the Zaunkonig II to the Zaunkonig I/Falke, as the later model is just too efficient for 1939. Oh, also, be sure to cut down on noise levels as much as possible to ensure your shiny new acoustic torpedo doesn't come knocking on your door. ![]()
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#4 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
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Speaking of personal experience, i always kept my precautions but on some suicidal-mood moments i just had my boat running at full speed and reloading at the same time. I made more noise than a whole battleship task force but the torp never came back on me.
Only on shallow waters i have problems, where the torps just come back, even at silent running... |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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#6 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
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That won't end well
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#7 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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Daaammmmmnnn Wooly.... not just one but TWO came back at you. Lucky you survived.
My guess is the next order was "RIG FOR SILENT RUNNING!!!" |
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#8 | ||
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
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![]() Quote:
![]() My new shiny elektrobboot is not dying like that!!!! Think I see where I've been going wrong here, then. Need to wait until they're moving fast and still get a decent solution. I was just launching in the general direction at 5m and hoping for kaboom! Quote:
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#9 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
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Flipping heck I'm being careful with these. |
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#10 | |
Seaman
![]() Join Date: Dec 2008
Posts: 39
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#11 |
Samurai Navy
![]() Join Date: Aug 2007
Location: Finland
Posts: 580
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Well, that's awesome
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#12 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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![]() Quote:
The British built 12 R Class subs in 1918 or so. They had a submerged speed of 14 knots, a bit slower than a Type XXI but faster than a Type XXIII. The technology needed to build a submarine with the submerged performance of a Type XXI was readily available in the 1930's. It was doctrine and inertia that prevented it from being implemented earlier. Kriegsmarine doctrine, formulated by Doenitz himself, was that the preferred attack mode of submarines was a night surface attack, and that submerging was a way to escape, or for the occasional daylight attack. Therefore, performance while surfaced was emphasized. Likewise, design inertia was also in play: The engineers that built U-boats in WWI basically designed the boats used through most of WWII as evolutionary improvements over their previous designs, instead of starting from scratch with different assumptions. So starting with a Type XXI in 1939 is an interesting "what if" kind of thing that could have happened, if not for a lack of imagination on the part of the Germans. I'd ditch the homing torpedos, though.
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#13 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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Yeah, I've swapped out my Zaunkonig II's for several Falke's and TII electrics. That should make things more interesting. :hmm:
But I think next I really will try out a nuclear-powered Canoe-boat. ![]()
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#14 |
Nub
![]() Join Date: Feb 2009
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Is there a working mod for using a XXI in 1939 with TIII torps and Zaunkoenigs?
I tried to mod the game myself, so i could use Zaunkoenigs in 1939, but after 2-3 patrols they disapear. I searched the Forums, but i find no workable mod for GWX 3.0 and this Thread was the best for asking. I hope you can help me. |
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#15 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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Wrenford-Brown's Type XXI in 1939
Works fine with GWX 3.0, though he's currently working on getting the late-war radar and radar-warning fitted on the XXI to work. Not that you really need it in 1939.
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