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#1 |
Mate
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Hi All...
Well I am underway on my first real campaign - and I have a few questions... I am running the latest RFB and RSRD mods... I am starting early in Dec of 1941 with an S class boat... 1) With the damage models in use by SH4 - does the presence of fire on a target continue to damage the target ship - or is it strictly a visual ??? 2) Is there a way to ZERO out the torpedo heading once you have tracked a target ??? For example - after I get a couple shots in on a merchant - I might do a surface run at short range to finish her off... I want the weapon to run straight off the bow of my boat with a ZERO angle... My TDC still had about a 25 degree to port angle in it... I couldn't figure out how to get it to shoot straight off the bow again.. I made 180 AOB and 0 Speed solution - still had the 25 degree to port... 3) On my S-Class boat - with the free view camera - I noticed my starboard screw wasn't turning... I was at a flank bell on the surface and could only make 10 knots... I checked my Sub Management screen - nothing was damaged... After running TC for a day or so - I had them both again... No messages on any repairs or anything... Ideas ???
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Thanks, Scott ET1/SS USS Flasher (SSN-613) 1985-1991 |
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#2 | |||
Navy Seal
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Location: New Mexico, USA
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#3 | |
Mate
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Hmm - I may have a "GCE" or Gross Conceptual Error here - as my old NAV liked to say... How do I send a bearing from the scope ??? When shooting at targets - I only use the "Lock" function from the periscope to "mark a bearing"... Is there another way to do it ???
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Thanks, Scott ET1/SS USS Flasher (SSN-613) 1985-1991 |
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#4 |
Rear Admiral
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A ship on fire is usually a good indicator that it is in dire trouble and most likely is going to sink.
I have yet to see a ship 'put out the fires' and continue on its way. So while the fire is cosmetic it is still a good indicatorr. |
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#5 | |||
Commodore
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#6 |
Navy Seal
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For sending bearing to the TDC that depends on whether you are autotargeting or manual targeting. With autotargeting, you just point the scope. With manual targeting you set speed to zero or AoB to zero or one-eighty. You don't have to do both, but you can if you want. Point the periscope at the bearing you want to shoot on and press send range/bearing on the right hand TDC input dial.
All representations of damage, including visible holes, fire and deck destruction are just eyecandy and may not represent the real damage being used by the game engine. You've seen screenies of the submarine operating just fine at periscope depth with a big hole in the control room?:rotfl:Well, ships sink with no visible holes in them too. What you see is not what you get.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 |
Rear Admiral
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Yea but then Ive seen DD's sail on at 12 knots with both of her screws out of the water
![]() Stuff happens. But as a general rule of thumb if a ship is aflame it is in deep doo doo. |
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#8 |
Mate
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Hey - thanks for all the useful information and I only use manual targeting... I like realistic... I think I figured it out...
I've only sunk about (4) ships "total" so far - but - I am learning... Caught a "large" unescorted freighter last night... Used the Vector Attack outlined somewhere in this forum - my longest hit to date... Just over 4000 yards... Who needs a TDC anyway - just a good stop watch and the three minute rule... Best shot I have been able to make with the TDC is under 2000 yards... Merchant took two in the rear... I surfaced - put a third one in the rear and about 35 shells up the one side at the waterline... Darn thing had its deck's awash but didn't sink... I guess that's the RFB mod... Anyways - appreciate the help... Fair wind and following sea's - eh ???
__________________
Thanks, Scott ET1/SS USS Flasher (SSN-613) 1985-1991 |
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#9 | |
Commodore
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