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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Feb 2004
Posts: 44
Downloads: 0
Uploads: 0
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still learning the game and am enjoying the challenge.
but the way that the surface ships seem to glide about unimpeeded is starting to annoy the piss out of me ![]() why did ubi make the player's subs constrained by the laws of physics but the AI ships seem to have no limits on their accelerations or their turning radii. is this mod-fixible or are we stuck with it forever? |
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