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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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First of all, seabed?
I think, if they hit you in the behind, it hurts, but if you don't feel behind, then it doesn't hurt, right? :rotfl: If I got it right.. Second, I enabled the whole community ships mod into gwx 3.0. Customized campaign script so that the full american roster of those ships invade st. nazaire in 1943. Done it two times on straight gwx 3.0 with interior hatch.. Every time campaign started normally.. First, they were too far, so there were occasional skirmishes, some fired up ships, some I hit with torpedo, and so on. Done that on 1-10 fps.. :rotfl: Computer froze when I watched one of those ships.. Second time, I have pu them almost into harbour, and made one "Kurita" unit outside harbour. All were in flames, some break up in two, on the side(shallow waters) and so on. 1-3 fps.. It was night, so those reflectors made playing nearly impossible.. I wanted to see them in the day, so I made tc 64, which got me ctd. After all that, I don't know. Maybe that are those random ctd's privateer mentioned, maybe that happens because my computer is tired with my dday adventures. So, further tests are needed.. Since I am not shure if I want it, how about some other people's opinions if they tried it? Any thoughts? And some updates are needed for little camera mod and effects mod.. Other than that, have to say, gwx 3.0 scene is really looking great.. ![]() Question? Correct interior diving angles mod is incorporated into GWX, so that means it is also working with open hatches mod? |
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