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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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this is a question i ask myself for years now...since there are ai-wolfpacks, which are generated and attack with deckgun or "fake-torps"...
but there is no interaction. would be great to have some ai-boats, which are placed all over the ocean...and lead to your position, when sending a radio message of a convoi-contact! therefore there must be the possibility to give "orders" to the ai-boats. some kind of crossing in the code...a linkage, that make the ai-boats react on such a message. i dont know, if this is given... is it possible?
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Most mods use AI uboats patrolling
GWX does for sure - this one passed me in BF36 the other day when I was heading for patrol grid ![]() BUT Am not sure even if you send a radio contact whether they come or not I always send a contact report when watching a convoy and apart from the Lolwaffe if close to coast nothing has shown up And then as Dietrich rightly says the AI would be limited if did turn up as surfaced Sure they would have the surfaced speed to get to you but wouldnt last long Submerged AI units would only be of help if right in the convoy path as slow speed Tis a pity the wolfpacks were dropped in development as time closed in |
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#3 | |
Silent Hunter
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#4 |
Pacific Aces Dev Team
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The biggest problem is that there is no submarine AI programmed, and therefore AI U-boats will just behave as surface vessels (At surface or peri depth) and nothing else. They won't go deep to evade or try to go inadvertedly into a convoy, they will instead go directly against it and fire their deck guns (Or virtual torpedoes) in kamikaze style.
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One day I will return to sea ... |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
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The only problem with the shell as a torp work around is the very high speed of the shell
Be nice to see an actual torp in the water Even then the escorts see the scope as a surfaced ship IIRC so open up on it with all they have And if my memory is not playing tricks they do try evade DC but only by tuning not depth changes as Htman said - no intelligent sub AI |
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#6 |
Stowaway
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The scope does not have to be surfaced.
Even when AI Subs are placed underwater, they are useing ship controllers and the Game 'sees' them as ships that are not sunk. A not sunk ship is on the surface. If it's on the surface? It will be fired upon. Even the diving Sub is still useing ship controllers. So it's on the surface all the time to the Game. |
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#7 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
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In WA 1 series I spotted periscopes outside PORTUGAL coast and it turned out to be a VIIB wolfpack! I fired a torpedo against a dived submarine to see what will happen and the only damage was some paint scratching at the stern. I don't know if this has anything to do with how the game "sees" an AI dived submarine...
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#8 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#9 |
Stowaway
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I don't know what WA 1 series is.
Sorry. But I can say this. We 'see' things as we should. But the Game Engine 'sees' things differently. If a Unit uses Ship Controllers? The Game 'sees' it as a Ship, not a Sub. Ships float and are targets unless sunk. The Game 'sees' it that way and no other. And if it's 'seen' in this way? Put in to near a group of Armed Ships and all Hades breaks out! |
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#10 | ||
Pacific Aces Dev Team
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#11 |
Stowaway
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Pardon My ignorence, but what is WA?
:hmm: |
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#12 |
Rear Admiral
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War Ace mod per chance ???
Not to be confused with WAC IIRC |
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#13 |
Samurai Navy
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WA=War Ace, was the ancestor of WAC=War Ace Campaign.
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#14 |
Stowaway
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Ah!!
Thank You. ![]() I've hated acronyms since I was in the ARMY :rotfl: |
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#15 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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interesting. and what about the dependence of ai-subs on players radio messages? is there any linkage possible?
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