![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
|
![]()
We need a new sticky on countermeasures and the difference between active and passive. Someone correct me if I'm wrong, but Passive actually is a noisemaker that will draw hostile platforms )hopefully) to it, vs. you, and Active is to actually spoof an incoming torp?
Let me know if I have that correctly. Been purposely getting shot at today to see how each works proper. -S |
![]() |
![]() |
![]() |
#2 |
Lieutenant
![]() Join Date: Feb 2006
Location: UK
Posts: 253
Downloads: 44
Uploads: 0
|
![]()
My understanding of them is that they are both anti-torpedo countermeasures, however what differs is which torpedo mode they spoof.
You are correct that Passive is a noisemaker, however it is designed to be more noisy than your sub, therefore attracting a passively homing torpedo to it in preference over the submarine. Active is designed to emit a thick cloud of bubbles that to active sonar appear to be a solid object, therefore confusing any torpedo using active homing. |
![]() |
![]() |
![]() |
#3 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Also if you play against AI, they never use passive homing, so you can use active CM only.
Some dedicated fake passive target which would generate typical sounds and tonals would be interesting, but is it any realistic ?
__________________
|
![]() |
![]() |
![]() |
#5 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]() Quote:
However, I do remember one game where I dropped a passive CM as a "decoy" while I was clearing datum to see what happened and remeber than some of the ASW aircraft did linger on it a bit (it was in a sonobuoy field). I'm not sure if it was just conincidence or that it actually distracted the ASW prosecution. Anyone else have any experience with this? A little off topic, but I've always been dissappointed with the duration of the CM. Its only about 1-3 minutes. Anyone got any plausible data on the actual durations of CM? I know its probably top-top-top secreat, but scientific guess may be out there.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
|
![]() |
![]() |
![]() |
#6 | |
The Old Man
![]() Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
|
![]()
I still see a use for Passive noisemakers against the AI - Against the enemy it gives a false reading on your sub location.
-S |
![]() |
![]() |
![]() |
#8 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Passive countermeasures (and active also but that's beyond the point) are stationary objects in DW. You deploy one, and the enemy can triangulate your position in exactly 4 minutes (if he is using passive sonar) using TMA. If you evade at 30 knots, that means that the maximum distance between you and your countermeasure after 4 minutes is only 2 nm (at best). Against an experienced player, deploying cm is like saying I'm here !!!! :rotfl: It doesn't really improve your tactical situation at all. Deploying cm is a desperate and last act. |
|
![]() |
![]() |
![]() |
#10 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Actually he says he uses it against AI.
Anyway even against AI I doubt it works.
__________________
|
![]() |
![]() |
![]() |
|
|