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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2007
Posts: 21
Downloads: 7
Uploads: 0
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I am wondering if anyone made a different map that replaces the map you use to navigate on. Toward the poles everything is so stretched out and I know that a straight line in these areas as it appears on the stock map is not the shortest path. A globe would be ideal though I imaging having a 3-D model running inside a game already demanding enough on a machine would be taxing.
Also I was wondering if there is a mod that has it so your crew will tell you when they see an iceberg and set tc to 1x rather than allowing you to slam straight into the thing and sink... |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Why make a map mod if the current one accurately represents the distances you find in the game? Sure, it's not the same as the real globe. But does it have to? Ubisoft made our world flat and rectangular shaped. Nothing we can do about it. Take it or leave it. It's all hardcoded, and that's even an understatement. The spatial model used ties into the core of almost every game function.
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#3 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Hmm if it is flat then how do they model ships disappearing and appearing under the horizon?
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#4 | |
Helmsman
![]() Join Date: Nov 2007
Location: Italy
Posts: 108
Downloads: 122
Uploads: 0
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![]() Quote:
Gute Jagd Buhring |
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