SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-04-09, 10:46 AM   #1
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default Any need for a GWX3.0 SpySat?

Would anyone have a need for a GWX3.0 SpySat mod?

Bit of a game killer I know.....but has been handy tool in the past as an aide to testing.

If there's enough interest I'll release it.





__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-04-09, 11:06 AM   #2
meduza
Ace of the Deep
 
Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
Default

I'm interested... Out of curiosity, if nothing else. I probably wouldn't use it for my career because, as you said it, it is a game killer. But it would be interesting to see how things work.
__________________

meduza is offline   Reply With Quote
Old 01-04-09, 12:11 PM   #3
owner20071963
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Interested Jim,though using it in your career
mode won't make much of a difference,Or will it?
as the convoys would be gone from that grid
by the time you get there?:hmm:
  Reply With Quote
Old 01-04-09, 12:27 PM   #4
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

@owner
I think though i could be wrong. That the spysat tracks the convoys course and updates it on the map.
__________________
mr chris is offline   Reply With Quote
Old 01-04-09, 12:47 PM   #5
owner20071963
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by mr chris
@owner
I think though i could be wrong. That the spysat tracks the convoys course and updates it on the map.
Cheers mr.chris,gord96,
Would be perfect after Creating a Multiplayer Map,
To track the convoy in Test Mode I think:hmm:
  Reply With Quote
Old 01-04-09, 01:18 PM   #6
difool2
Commander
 
Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
Default

I just ran a patrol using the .exe mod recently discussed here, and discovered some interesting patterns:

[SPOILER WARNING]








There's a crapload of single merchants who enter and exit the Irish Sea, going either ENE or WSW south of Ireland.

There's very few convoys which take the "southern" of the two North Atlantic routes you see on the foldout map.

And weirdly enough of all, there's a constant stream of ships which ply the Baffin Sea (icebreakers I guess).

Personally I'd like to see a campaign mod which simultaneously cuts down greatly on the amount of traffic out there down to more historical levels, but also occasionally provides, via other subs (the "circle" contacts) and intel (which varied greatly on the German side throughout the war), the locations of convoys.
difool2 is offline   Reply With Quote
Old 01-04-09, 02:32 PM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by mr chris
@owner
I think though i could be wrong. That the spysat tracks the convoys course and updates it on the map.
That's correct Chris.....but on this version I've randomised what contacts are reported and how often they are updated.

Example: A convoy approx 200 mile away is reported....the map icon will remain for at least an hour game time to all ow you to plot an intercept course.

of course, on occasion, there may be a course change.

The majority of the single ship/hunter killer/task force traffic I have left alone for any careless Kaleun to 'stumble' upon.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-07-09, 01:01 PM   #8
Laufen zum Ziel
Eternal Patrol
 
Laufen zum Ziel's Avatar
 
Join Date: Jan 2008
Location: Hiding on the bottom
Posts: 1,783
Downloads: 853
Uploads: 457


Default

If any modder takes the time to do a mod
then it is worth releasing. There are no
bad mods just dif strokes for dif players.
__________________
RIP Laufen zum Ziel
Laufen zum Ziel is offline   Reply With Quote
Old 01-04-09, 12:40 PM   #9
gord96
Commodore
 
Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by owner20071963
Interested Jim,though using it in your career
mode won't make much of a difference,Or will it?
as the convoys would be gone from that grid
by the time you get there?:hmm:
jims past spysat mods have been very accurate and it does kill a fun part of the game. i used it a while back in a few careers and it really took the fun out of the hunt. I quickly realized that half the fun of the game is searching for the convoys and getting excited when you find one.

that said it works great for testing, etc.
gord96 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:46 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.