![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
|
![]()
Hello all!
Been away from SHIV for a while now and just reinstalled it on my new system. What mods that are out are considered the "top dogs" for SHIV (I also have the U-Boat Missions Add-on installed)? TM, RFB, etc.. etc.. There are so many things out now I'm confused. lol Any help would be appreciated. Thanks!
__________________
Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
![]() |
![]() |
![]() |
#2 | |
Ensign
![]() Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
Posts: 222
Downloads: 294
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
|
![]()
Sounds interesting.
What are the major differences gameplay and graphics wise with regards to RFB vs TM? Thanks for the help.
__________________
Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H Last edited by Ark; 12-26-08 at 12:19 PM. |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
OK, disclaimer: I use and love both mods. I consider myself an expert in TMO and an enthusiastic amateur in RFB, which I've been using for a couple of months.
TMO is not a realism mod. It is a game challenge mod. Yes, the submarine itself and its environment are realistic, actually more realistic than stock. But the enemy AI is NOT! Each Japanese escort has been issued its own personal clone of Superman, with super hearing, super sight and x-ray vision. They are set up with intermediate crew skills but super-sensors. So in TMO, if you have a three column convoy guarded by five or six escorts, you better plan carefully. I usually plan my first attack for the weak side of the convoy (if any) just at sunset. Then I plan to take a couple of long distance shots at the largest merchie as or before I am discovered and engaged by the escorts. Successful convoy actions will be a night-long melee of attack, evade, pull out, end-around to the other side, attack, evade, pull out and end-around, etc. Thermal barriers are like screen doors, not brick walls. Deck guns are funny popguns that go pop just before you die. Be afraid. I love it! RFB is a realism mod from a results standpoint. Before June 1943 your torpedoes are seriously nerfed! The real captains were frustrated. You will say bad things to your computer, guaranteed. Enemy AI is pretty much unchanged from stock. The submarine is much weaker than stock. If you are on the surface thinking of dueling with that DD, think again. You'll have to hit him dozens of times to do any detectable damage. One 5" shell though the conning tower and you're fish food. Automatic weapons fire from the DD will clear your decks of living beings before you can get a shot off anyway. To eliminate the game bug where your deck crew takes damage during depth charging, RFB has introduced Hogan's Alley, a below decks space to move your deck crew while you are submerged. Now they're only as unsafe as the rest of the crew! The submarine is magnificent, with the HUD dials enlarging on mouseover much larger than stock, a nomograph, 1500 yard bearing plotter in the nav map and an ice cream maker. The interior is incredible, with lots of objects clickable. You can click on the forward hatch in the conning tower to go out to your deck gun, for instance. The sexiest and most controversial aspect of RFB right now is the NYGM target damage model. It is the replacement for Natural Sinking Mechanics, which is no longer used because it doesn't cover all available ships and it introduces undesireable side effects. The NYGM damage model is a work in progress and already is MUCH better than stock. RFB is presently maintained by a fairly large and very vigorous modding group. TMO is orphaned right now. I hope that will change. Both mods are completely JSGME compatible (not guaranteed nowdays, you know!) and can be switched in and out or patches and modifications applied in a couple of minutes. Both emphasize gameplay over eye candy. If a surface ship might be seen once in a career, it isn't there to cost you loading time and slowing down the game every time you play. Game responsiveness and loading time are comparable to stock with RFB and TMO. You can't lose. Check 'em both out! You might end up like me with two Multi-SH4 installations so you can play both with just a mouse click. ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-26-08 at 12:46 PM. |
![]() |
![]() |
![]() |
#5 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
|
![]()
Thanks for the explanation, RR.
I will check both out. ![]() Quick question, do either of these mods eliminate the transparent water? I do not want to lose it. Thanks again!
__________________
Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() |
![]()
No, the transparent water, which you'll not see in any WWII photograph, and which I really dislike, is there unaltered or nearly unaltered in both mods. Actually seeing below the surface of the water is very rare from a low aspect angle. Usually between the foam and the reflection off the surface, you wouldn't see the sub through the waves. In SH4 you almost always do.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#7 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
|
![]() Quote:
![]() I have some pics around here of nuclear subs in the Pacific from above that show how clear the water is. It looks awesome. I will try and find them so I can post them. On a related subject, is there a replacement water I can use with RFB? The water in the mod seems way too blue. Is there a more subdued version out there somewhere (I should probably ask in the RFB thread)? Thanks!
__________________
Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H Last edited by Ark; 12-26-08 at 03:11 PM. |
|
![]() |
![]() |
![]() |
#8 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Wish I had a better answer for you. |
||
![]() |
![]() |
![]() |
#9 | |||
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
|
![]() Quote:
![]() Thanks for the help though.
__________________
Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
|||
![]() |
![]() |
![]() |
#10 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#11 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
|
![]()
Hi,
i will say that there are 3 big Mods you can choose. TMO, RFB and FOTRS ! If TMO is not hard enough for you so you need FOTRS ( Fall of the rising Sun ). ![]() For more informations about FOTRS take a look to the FOTRS-Thread or send me an PM ! Greets AOTD|MadMax
__________________
AOTD is gone, iam the last survivor ........ |
![]() |
![]() |
![]() |
#12 |
Bosun
![]() Join Date: Feb 2008
Location: West Yorkshire
Posts: 62
Downloads: 54
Uploads: 0
|
![]()
Just remember though. The auto targeting and lock on is fubar'd in the latest release of RFB. I am patiently waiting for those superb modders to fix it.
![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#13 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
Is there a version of the NYGM Damage model for Stock???
__________________
Member of the Subsim Zombie Army |
![]() |
![]() |
![]() |
|
|