![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
|
Disturbances created by Depth Charges
I am wondering if disturbances created by depth charges in the water at different depths was taken in consideration in GWX 2.1. Experience of the mods does not allow me to feel it is really taken into consideration. Depending of the depth, the amount of charges in one area and the weather some disturbances could jam the detection of a sub up to 1/2 hour sometimes. Does anyone has any info regarding the recreation of this variable in game play?...
Thanks ![]() |
![]() |
![]() |
![]() |
#2 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
|
![]()
The SHIII game engine does not model or offer provisions for modelling the sonar disturbance created by depth charges.
A mod was made some time ago using the Bold effects to create an artificial distraction when depth charges explode, thus simulating a disturbance (at least distracting the DDs for a period of time). However, I think the author abandoned the project at alpha phase. Its too bad. I think the idea was promising. |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
![]()
:hmm: You know how SH-3 Commander puts a random limit on the "floor" of sonor to simulate a thermal layer?:hmm:
Is it possible to put one of these "floors" on DD's for a random time limit (unknown to player) for, say, 90 seconds to 180 seconds after they drop DC's? I am not a modder so I have no idea if this is possible? |
![]() |
![]() |
![]() |
#4 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
|
![]()
Interesting, I did not know!:hmm:
|
![]() |
![]() |
![]() |
|
|