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Old 12-19-08, 01:56 PM   #1
Telemon
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Default Another Deck Gun question.

When I wish to engage with the deck gun I man the deck gun by 'draging and dropping' crew members to its location. However if, whilst engaging the ememy I leave the gun to go to the bridge for a look round, or any other position for that matter, reloading of the gun stops until I return to the gun position. That being the case what's the point of 'manning' the gun in the first place?
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Old 12-19-08, 02:48 PM   #2
Orion2012
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Quote:
Originally Posted by Telemon
When I wish to engage with the deck gun I man the deck gun by 'draging and dropping' crew members to its location. However if, whilst engaging the ememy I leave the gun to go to the bridge for a look round, or any other position for that matter, reloading of the gun stops until I return to the gun position. That being the case what's the point of 'manning' the gun in the first place?
Besides dragging the crew member to the deck gun, you did order the crew to "man the deck gun" right?
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Old 12-20-08, 03:45 AM   #3
Telemon
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Hangs head in shame!!

Duh!!
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Old 12-20-08, 07:29 AM   #4
Ihatedudtorps
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Default Left port with Deck Gun Uncrewed?

If you drag and drop your crew to the deck gun at the time of the engagement I take it you leave port with the gun unmanned. Is there any advantage to this? I leave port with a full crew, every slot filled. All of my guns, my damage control party, are fully staffed. This costs me some poiints in the begining, but is there any other advantage to having unfilled slots on the crew?
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Old 12-20-08, 11:17 AM   #5
Soundman
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Quote:
Originally Posted by Ihatedudtorps
If you drag and drop your crew to the deck gun at the time of the engagement I take it you leave port with the gun unmanned. Is there any advantage to this? I leave port with a full crew, every slot filled. All of my guns, my damage control party, are fully staffed. This costs me some poiints in the begining, but is there any other advantage to having unfilled slots on the crew?
Yes, I too, fill some empty slots before leaving port. I fill the gun slots and also put a few guys in damage control, that way they are always manned. As for the deckgun, I always do the shooting myself, because I'm better than they are ! They do need to be there to reload though. Remember too, they will reload faster if at "battle stations".
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Old 12-20-08, 11:22 AM   #6
Frame57
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Yep! I never really used to bother with determining the skill levels as well, it seems the game somewhat randomly assigns them unless they are at the Petty Officer level. I shopped around in the recruit section and found a recruit with a 40 gun rating for zero renown and swaped him out for a re cruit with a 19 gun rating. This makes a difference in their performance
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Old 12-20-08, 12:32 PM   #7
old_tex
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Default Deck Gun Prowess

I have sunk many freighters using the Deck Gun myself. It's challenging and fun, too. Don't forget to use the TBT for range and azimuth. And, don't forget to use the SHIFT key with the UP/DOWN Arrows to slew the elevation faster. Saves torpedoes, but, be careful - the modern freighters have some BIG guns. Old_tex
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