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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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Giantrealm.com has a dev diary look at the naval elements of the upcoming third title in the Hearts of Iron series
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#2 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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I always thought the naval combat in HoI2 was a bit lacking, glad they're fixing it
Greatly looking forward to this game
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Current Eastern Front status: Probable Victory |
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#3 |
Stowaway
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Hopefully the processor requirements arent to high or paradox doesn't EU:Rome it
![]() Last edited by Rilder; 12-19-08 at 04:59 PM. |
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#4 |
Mate
![]() Join Date: Mar 2005
Location: Portugal
Posts: 55
Downloads: 5
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It is being developed with Multi Core CPU's in mind.
So the more Cores the better. ![]() Also simple design of ships will be present.
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A Grand Prix Legends racer ---> http://www.rscnet.org \"You are my adversary, but you are not my enemy. For your resistence gives me strength, your will gives me courage, your spirit enobles me. And though I aim to defeat you, should I succeed I will not humiliate you. Instead I will honor you, for without you I am a lesser man. \" Last edited by RedChico; 12-20-08 at 10:55 AM. |
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