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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
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A Few Ideas for DW
I know most will never see the light but what the hell. Here we go
How about adding a delta Pier for subs, some how ship anchors, Submarine Tenders, new aircraft Carrier models as long with ddg's,Ship Horns,Running lights you know red and green,a kilo with the pump jet,long piers say around 800 ft or so maybe about 30 50 ft wide nothing fancy just a long Grey pier. And some type pf lie break wall so we can mack harbors like Guam's. just some ideas i put a bunch of light houses together to make harbor and it sucked. ![]() Last edited by MR. Wood; 12-18-08 at 09:15 PM. |
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#2 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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and ships avoiding you in case of collision route...
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#3 |
Sub Test Pilot
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Was brought up when we first was given the game that was goodness knows how many years ago so unless they mod it in RA then doubtful.
A proper harbour would be nice but who know.
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#4 |
Loader
![]() Join Date: Oct 2005
Posts: 83
Downloads: 24
Uploads: 0
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Ship anchors I agree with! Working Bilge Pumps i also strongly agree with so that during transit you can see the water being pumped out the side of the boat.
Docks and piers are a good idea and wouldn't be that hard to mod, considering that in RA they have modded a number of ground units include mobile sam's and scud launchers. Problem with Piers is that DW does not have a generic docking system, if you had a look at VS7, they have a command where at 0kts alt+D drops the front achors, or if within 5ft of a pier it ropes the ship down. But the top of the list has to be the white caps of the water, sea state 2-3 25-40kts wind, white caps on top of the swell lines would increase the visual aspect dramatically. Captcav |
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#5 | |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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#6 |
Sub Test Pilot
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Not sure i dont use the alfa mod (YET)
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#7 |
Seaman
![]() Join Date: Apr 2008
Location: in this world
Posts: 42
Downloads: 9
Uploads: 0
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Hello Guys,
I know this is an old SORE subject. The replay really really needs to be addressed. I like the simulation, and the mods you guys suggested are very good ideas. I would pay for an expansion pack that would include some of these mods, only if there was a way to make the replay, like a movie you could watch FULL SCREEN. For example, leave the graphics in game as they are. Play the game, in full realism, or with whatever settings. Use a program that would record the movements of the actual or "TRUTH," entities, then when you finish your game, instead of the ingame replay, use the MOVIE quality replay. THIS by itself, I would pay the price of an expansion pack. Sort of like watching Crimson Tide, Hunt for Red October, etc. GOOD LUCK! I know it wont happen, but I like to think it would. |
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#8 |
Seaman
![]() Join Date: Apr 2008
Location: in this world
Posts: 42
Downloads: 9
Uploads: 0
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On second thought, maybe just hope that one day there will be a DW 2, with a lot of the ideas brought forth in the mods, and to include a replay that would rival the eye candy of silent hunter 4, with the simulation quality retained. In game does not need to improve graphics, since it is an excellent simulation already, but add some bells and whistles to the replay, and I think they would do very well indeed.
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#9 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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I can only imagine that happening if Sonalysts license or sell off DW to another developer, and even then it might not come to fruition. (look at Enigma: Rising Tide)
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