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Old 12-18-08, 12:22 AM   #1
cleverusername
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Default Deck Gun Tactics

Does anyone have advice on how to best use the deck gun? I'm running RFB and sometimes merchants are only disabled and don't sink. I don't want to waste too many torpedoes so the deck gun is a good way to finish them off.

Problem: Nearly every ship is armed with one or two big naval guns, and several smaller machine guns. The machine guns eat up my crew and the bigger guns punch right through the hull of my sub. How do I sink a disabled enemy merchant without being sunk by the return fire?
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Old 12-18-08, 12:31 AM   #2
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Quote:
Originally Posted by cleverusername
How do I sink a disabled enemy merchant without being sunk by the return fire?
Use a torpedo.
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Old 12-18-08, 02:08 AM   #3
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Anyone know if there are ANY instances of a deck gun ACTUALLY being used to assist in sinking large targets?
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Old 12-18-08, 02:11 AM   #4
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You'd have to define "large" cargo ships definitely, the sub would wait for the men to clear the boat then surface to destroy it. It was part courtesy-part not get radio reported.

The ship would have been torped first, of course
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Old 12-18-08, 02:20 AM   #5
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Quote:
Originally Posted by A Very Super Market
You'd have to define "large" cargo ships definitely, the sub would wait for the men to clear the boat then surface to destroy it. It was part courtesy-part not get radio reported.

The ship would have been torped first, of course
Me's thinking anything over, say, 5k tons...

Good answer though.
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Old 12-18-08, 02:59 AM   #6
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by cleverusername
How do I sink a disabled enemy merchant without being sunk by the return fire?
Use a torpedo.
Agreed. In the stock game where you could take a few hits, engaging from long range might work, but with RFB, it only takes a single shot from a merchant to have critical damage, and some dead crewman. Like Luke said, a close up torpedo shot is what I would do. I always try to hit the opposite end and side from my previous attack.
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Old 12-19-08, 01:18 AM   #7
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Quote:
Originally Posted by Orion2012
Like Luke said, a close up torpedo shot is what I would do. I always try to hit the opposite end and side from my previous attack.
Yep, and that's where the stern tubes come in especially handy. One doesn't have to "waste" a torpedo from your "main" forward-firing tubes in order to get a crippled ship to sink. (After the war, the general consensus in the USN was that stern tubes weren't worth the trouble to install).
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Old 12-19-08, 01:59 AM   #8
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Well after the war, nukes were developed on subs, so yeah....

Do subs nowadays still use torpedoes?
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Old 12-19-08, 02:08 AM   #9
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Definitely. Wire-guided passive/active homing at 55knots and a 27-mile range, 650 pounds of PBXN...don't you wish your fleet boat had an ADCAP?

Check out the DW forum.

So yes, subs today do carry torps. Comparatively few carry missiles, and even fewer use nuclear-capable missiles.
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