![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
|
![]()
The manual says there is, and in gameplay settings picture in the manual it shows an option for weapons officer assistance but in game I dont see one, nor do I see all of the options listed as they are in the manual?
I cant do manual targetting, but I also dont the like the point and shoot of auto targetting... SH4 gold addition. |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
Dont believe everything you read in the manual
![]() |
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
|
There are a lot of unused options in the "Commands.cfg" file, such as:
[Cmd131] Name=Toggle_TDC_autoupdate Ctxt=1 Activating it might give you something similar to SH3's command for the weapons officer to solve the firing solution ... but I haven't tried it. I have activated the option for somebody (besides me) to ID the target. Other than that, the only help I get from my weapons officer is when I click on the "send to TDC" triangle for estimated target speed and heading. |
![]() |
![]() |
![]() |
#4 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Munchausen wrote...
I Quote:
Urge |
|
![]() |
![]() |
#5 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
|
There are two ways to activate ship ID (not counting TMO ... it has the option included):
[Cmd343] Name=WP_Identify_target Ctxt=1 MnID=0x3F130002 Str=1073 You'd need to assign an unused keyboard key to Cmd343 to get it to work (see command 311 for an example). :hmm: Actually, right below that command is another command that might automatically give a firing solution. I prefer to mod the OrdersBar.cfg ... and made the following change: Button6Command=WP_Identify_target Button6CommandToCheckIfIsEnabled=Is_AnyPeriscope_c amera_station_Active Button6CommandToCheckIfIsEnabled=Is_UZOTBT_camera_ station_Active Button6IconRowColumn=8,2 Button6Tooltip=ID TARGET But that's just one of about 23 button changes I made. If you've previously modified a game file that can be opened and saved with Notepad, then you'll know how to make the necessary changes. Otherwise ... I think there's a tutorial somewhere around here that can explain the process. But the easiest way to add this and other really good options is to install either TMO or one of the other major mods to SH4. You'd probably be surprised how much they can improve game play. |
![]() |
![]() |
![]() |
|
|