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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Dec 2008
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hi!
i,m new here and first a hello to all! i,m playing sh3 + gwx2.1- what a wonderful addon! the only issue i do not like is the passive sonar of the destroyers currently in summer 1940 hunting in the western approaches wih the VIIb. when i attacked a convoy and was counterdetekted of course the escort steams for me and nails me down with depth charges. normally when i deal with 1-2 destroyers i,m able to survive (having about 130 meters water depth) until he runs out of charges. but without using silent running there is no way to manouver that he looses contact. the escorts are turning above you and follow you for hours without having depth charges. and now the point- when turning on silent running i can simply relax. go slow speed with silent running and he will loose me immediately for sure and steam off. without silent running even using minimum rpm,s, manouvering carefully etc, there is noc chance to loose him. so i have two options a) without silent running i cannot loose him, b) with silent running i will loose him for sure... is it only me having this and is there a way or hints how to loose an escort without silent running? ( i,m tending NOT to use it, because with it i,ts too easy to loose an escort) thanks for any comments! |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
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Scuttlebutt (='gossip') has it that in later years DDs get much better at nailing you.
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#3 |
Machinist's Mate
![]() Join Date: Jun 2008
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I read somewhere that early-war ASDIC was, in the words of some of its creators "a huge bluff" and only able to track or detect about 10% of boats.
So yeah; enjoy it while it lasts. |
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#4 |
Seaman
![]() Join Date: Dec 2008
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thanx for your replies gents! so you think it was really so easy to leave the scenario in early war days?
hm... good question... |
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#5 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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Enjoy the Happy times, mate. It won't last forever.
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#6 |
Bosun
![]() Join Date: Aug 2007
Location: Melbourne
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Dont forget when you go slow to also turn off auto loading. The destroyers can hear the clanking of torp loading and repairs if you are doing them.
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#7 | |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
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PD |
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#8 |
Stowaway
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Early war escape is easy to make. Just dive at or below 200 meters and DDs near you wount get a lock on you with ASDIC. They would ussually circle around your last known position and pinging around but due to early splay angle ASDIC system destroyers can't find you if they are close to you while you are in deep waters.
But make sure silent runing is enabled. I believe there is a stock SH3 bug which alows destroyers to throw DC directly at you even if you aren't pinged but making lots of noises. Unrealisticly though. Sonar operator of destroyer would not be able to tell how deep is the u-boat from it's noise. Only ASDIC shows the depth and pitch of the u-boat in RL of that time. |
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#9 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
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Hmmm a viib.... it can dive deeper than that.
For example a VIIC max depth before everything is messed is around 240 m. Assuming VIIB is a little weaker than VIIC, I would say you can dive up to 200m without having any problem. Maybe even more than a VIIC?:hmm: |
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#10 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
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I just killed my career for you :rotfl:
Diving at 240m and nothing happen....... Diving at 250 and nothing happen ....... Diving a 260m and nothing Happen! Doh diving at 261m "We are taking damage sir" at 270~ We are taking damage sir and then Uboat destroyed by pressure ![]() And that was simply a VIIC boat...... Imagine those viic/41/42 or even XXI |
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#11 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
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Ciao ACR,
Assuming you're using the 1 kt. (50 rpm) speed, not the 2 kt. "slow" on the engine telegraph, you can elude DDs right up to '44 -- two keys that every Kaleun has to know: 1) Get below the thermal layer if there is one (you'll know, when you no longer hear the pings). The depth of the boundary can vary anywhere from 100 - 200 m. 2) Go to full speed in short bursts when the wabos explode; this also seems to work with torpedo explosions. The explosions will mask your noise for at least 30 sec. after the last one. According to one book I read, the period of post-wabo sonar deafness was several minutes in real life. Then switch back to 1 kt. -- this would be a good time to change course, too. If you think 1940 is too easy, just wait a few years... I guarantee that won't be a problem anymore! ![]()
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." Last edited by Schöneboom; 12-05-08 at 01:21 AM. |
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#12 |
Stowaway
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I'm affraid there is no thermal layer in GWX 2.1.
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#13 | |
Stowaway
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#14 | |
GWX Project Director
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However, the lack of thermal layers is not specific to GWX. There are no thermal layers in SH3 itself. |
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#15 |
Chief of the Boat
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Welcome aboard ACR
![]() Good to see your enjoying the GWXperience ![]() SH3 Commander does a good job of randomly changing the ingame capability of the ships sensors as a substitute for thermal layers. Kpt is quite corect though....there have never been an thermal layers in SH3. |
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