SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-22-08, 05:29 PM   #1
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default Mods mods everywhere, where the hell do i start??

Well ive just nabbed me a copy of sh4 (I know ive arrived late to the party), I was wondering what the big must have mods are???

With sh3 it was easy, there was GWX, but with sh4 i know nowt about anything!

Anyway, ive spotted a couple of "supermods", Trigger maru and RFB and im wondering which one to go with + any advice on anything else im missing would be much appreciated.

(Ive already grabbed some tasty new skins for the subs so im all set for sub texture mods)
__________________

Last edited by flakmonkey; 11-22-08 at 05:30 PM.
flakmonkey is offline   Reply With Quote
Old 11-22-08, 05:41 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Take a look at the official threads for both. There are a lot of comments and opinions already given on those two. Also look at RSRDC for a much more realistic situation where contacts are concerned.
Quote:
With sh3 it was easy, there was GWX, but with sh4 i know nowt about anything!
You must be late to the game. GWX is brand new, compared to when SH3 was first released. I can remember loading dozens of mods, looking for the right combination. In fact, I still do that. I'm glad you call that easy.:rotfl:
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-23-08, 04:19 AM   #3
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

TMO = make the gama a white knucle ride with some realism but its more about being hard to play than realistic

RFB = make the game as close to pure realism as possible right down to the last detail, its hard to play but because RFB sticks strictly to realism and being realistic TMO is reportedly harder to survive.
  Reply With Quote
Old 11-23-08, 01:50 PM   #4
banjo
Grey Wolf
 
Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
Default

The thing about TMO is--it looks great, sounds great, and everything works! Also, in the TMO readme it tells how to adjust the expertese (sp) of the Japanese. Doing that makes the game much more survivable, but still demanding.
banjo is offline   Reply With Quote
Old 11-23-08, 02:49 PM   #5
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve
I can remember loading dozens of mods, looking for the right combination. In fact, I still do that. I'm glad you call that easy.:rotfl:
Having a choice of multiple mods is always good and stimulating, having a single huge compilation of the mods is actually not encouraging for modding and is always subjective depending on who has compiled it.
__________________
Serg's SH4 and SH3 pages

Last edited by sergbuto; 11-23-08 at 02:55 PM.
sergbuto is offline   Reply With Quote
Old 11-23-08, 06:25 PM   #6
Carotio
Mr. Bad Wolf
 
Carotio's Avatar
 
Join Date: Aug 2005
Location: Aabenraa, Denmark
Posts: 1,488
Downloads: 47
Uploads: 0


Default

Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Sailor Steve
I can remember loading dozens of mods, looking for the right combination. In fact, I still do that. I'm glad you call that easy.:rotfl:
Having a choice of multiple mods is always good and stimulating, having a single huge compilation of the mods is actually not encouraging for modding and is always subjective depending on who has compiled it.
Couldn't agree more to both of you.

As to which mods for SH4, well, if SH4 is just grapped from the store now, then play it first a couple of times without any mods.

Then try out the graphics mods first: Pacific Environments or Environments.

As for gameplay mods, well, SH4 is supportive of both US campaign as German campaign, and the US campaign mods are TMO, RFB and RSRDC. The only currently available German campaign mod is OM (look in ATO forum).
__________________

Download my mods from SHMF
Follow my photography here
taler dansk, speak English, spreche Deutsch, parle fraais, forstår svenska/norsk, comprendo castellano
Carotio is offline   Reply With Quote
Old 11-28-08, 05:07 AM   #7
Sandman_28054
Captain
 
Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
Default

Now I gotta admit, my preference is for TMO.

Hoping to get the SH4 Gold version after Christams. At the time, I'll check out other mods.
Sandman_28054 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.