SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-16-08, 06:06 PM   #1
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default Ran into another Invincible merchant...

3 torpedos....all of my HE rounds and still afloat!!
I hate this glitch...

I call It the Achilles Maru!!!
__________________
Member of the Subsim Zombie Army

Last edited by gimpy117; 11-16-08 at 06:36 PM.
gimpy117 is offline   Reply With Quote
Old 11-16-08, 06:56 PM   #2
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

when posting stuff like this you need to include info on what if any mods you are using so we are better informed about the situation to be able to help you.

try out my torpedo mod, it has several versions to choose from but v1 will give you a small increase in power that is just enough to prevent stuff like that without being a noticable increase in power. there is a chart in the read me to show how each version effects sinking rates on ships.
  Reply With Quote
Old 11-16-08, 08:14 PM   #3
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

No comment and don't quote me.
Rockin Robbins is offline   Reply With Quote
Old 11-16-08, 09:46 PM   #4
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

well, I have Natural sinking mod...that's the only thing effecting the ships sinking habits that I can think of.
at first I thought it could be that only one compartment was flooded in the fore section so I put HE rounds all along her port and starboard side...any Ideas how to crack this nut?

oh and I've been using your torpedo mod for a while now...I just reloaded it too see.

and sorry for the short post earlier...I hope I didn't disgruntle Robbins too much...
__________________
Member of the Subsim Zombie Army

Last edited by gimpy117; 11-16-08 at 09:52 PM.
gimpy117 is offline   Reply With Quote
Old 11-17-08, 10:35 AM   #5
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Looks like she is going down to me, might take a while.
SteamWake is offline   Reply With Quote
Old 11-17-08, 10:36 AM   #6
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,257
Downloads: 90
Uploads: 0


Default

Put another torp in her...they are free If you were out of torps and exhausted all your cannon shells..I have been there and done that in SH4 and SH3. I just motor on home without the kill. Sucks.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road

Last edited by AVGWarhawk; 11-17-08 at 10:37 AM.
AVGWarhawk is offline   Reply With Quote
Old 11-17-08, 04:18 PM   #7
Regdul
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Yet another proposal

From what I saw in the screenshot, the deck gun rounds all hit above the waterline of the target. With natural sinking mechanics, the deck gun is only useful if it hits at or below the waterline.
My idea would be to turn your boat to head directly for the ship's bow on a parallel course, go to flank speed, "run aground" on the ship and then crash dive. If the physics engine is good, it will force the target below the water and eventually sink it. It is reported to have worked in SH3, but I give no warranty for this one. Damage to your sub is normally minuscule.
  Reply With Quote
Old 11-17-08, 04:51 PM   #8
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

well, your half right...I had already put 2 torpedoes into her and about 30 below the water line....so I decided to try the upper deck just to be sure...

yea warhawk...I'll use my back tubes...who needs em!!
__________________
Member of the Subsim Zombie Army

Last edited by gimpy117; 11-17-08 at 06:00 PM.
gimpy117 is offline   Reply With Quote
Old 11-17-08, 08:51 PM   #9
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gimpy117
well, I have Natural sinking mod...that's the only thing effecting the ships sinking habits that I can think of.
at first I thought it could be that only one compartment was flooded in the fore section so I put HE rounds all along her port and starboard side...any Ideas how to crack this nut?

oh and I've been using your torpedo mod for a while now...I just reloaded it too see.

and sorry for the short post earlier...I hope I didn't disgruntle Robbins too much...
well thats it then, its the NSM mod, it makes ships sink only from flooding so it may sink if you wait a day or two lol. any shot above the waterline with NSM is wasted, you can blow the decks off the ship but it will never sink because it is not flooding unless you shoot below waterline and into more than one compartment of the ship.

thats why i never use NSM because i dont care if it is realistic to take 12 hours or 2 days to sink, i dont want to wait that long to get credit for my kill

Last edited by Webster; 11-17-08 at 08:53 PM.
  Reply With Quote
Old 11-17-08, 11:13 PM   #10
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

yep pretty much....

the only odd thing is when I loaded the save the ship was gone and it said it was sunk...hmmm
__________________
Member of the Subsim Zombie Army

Last edited by gimpy117; 11-17-08 at 11:14 PM.
gimpy117 is offline   Reply With Quote
Old 11-18-08, 08:59 AM   #11
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gimpy117
yep pretty much....

the only odd thing is when I loaded the save the ship was gone and it said it was sunk...hmmm
then that is what happened, you did enough damage to already sink it but NSM was making it die very very slowly from flooding
  Reply With Quote
Old 11-18-08, 11:46 AM   #12
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by gimpy117
yep pretty much....

the only odd thing is when I loaded the save the ship was gone and it said it was sunk...hmmm
then that is what happened, you did enough damage to already sink it but NSM was making it die very very slowly from flooding
Thats what I said

These young folks and their instant gratification...

Last edited by SteamWake; 11-18-08 at 11:47 AM.
SteamWake is offline   Reply With Quote
Old 11-18-08, 03:38 PM   #13
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

yeah...I just wasn't used to that slow of a sinking from a merchant...I have seen it in BB's and Carriers....but not that

well, hopefully next time I'll be prepared...
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.