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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
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There's been some odd things happening in my game lately.
GWX with Commander and Thompsons sound pack. First of all the performance is suddenly down across the board, but that I can live with that, sorta... see below. Lately though when Im approaching a convoy the game really slows to a crawl and it sometimes wont let go above 32x compression (even though there isnt any ships within sight yet). Then while nearing the convoys, on 3 different occasions, I've got a notification of another sub (a circle on the nav map), sometimes two... either to the side or behind the convoy and its always when the game really lags badly. Then when I get within visual range of the convoy a large portion of the ships are on fire, sometimes even the escorts are flaming away. Ive seen this before with really rough weather (but not with this many ships damaged), but in all these cases the weather was fairly calm and besides Ive never seen 6+ ships burning away at once. Ive also not been getting credit for ships sunk, even though I saw them go down. Nothing on the map or in my log. Then last night the weirdest thing happened. I was inside a convoy, I had already fire a torp at a light cruiser and a ship behind me. I was watching the ship behind me get hit by my torp when another ship (that was between me and the other one behind me) suddenly exploded even though I never fired at it. I then fired another torp at large ship in front of me which also blew up. 4 ships going down with 3 torps, one ship I never even fired at? I got no credit for any of them, even though 3 of them showed up on the nav map none of them showed up in the log? I know its not possible to have other AI subs attacking convoys... so how are these things happening? Ive also been getting CTD's lately if Im looking at the black sea / eastern area on the NAV map. |
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#2 |
Subsim Aviator
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this is a wolfpack. and yes AI sub attacks are possible (just not using torpedoes)
the subs you are spotting are Type VII U-boats which are firing deck guns at the other ships within the convoy. this is cool to watch! the only problems are... 1. The gunfight is usually over by the time you make the scene 2. Every boat with guns is firing back and forth with the subs which slows the computer way down (depending on your computer) 3. the U-Boats are pretty much always on the receiving end of the ass kicking rather than the giving end. 4. Approaching the convoy can be troublesome because they are in "Alert mode" 5. the escorts and merchants will be on fire because they took hits from the AI U-boats. this is normal. but if you dont realize you just walked ubto the aftermath of a huge bar room brawl its difficult to make sense of the black eyes and bloody noses. about sinkings - i can only guess that the "mysteriously exploding merchant" intercepted one of your torpedoes which was meant for the other ship. im at a loss on your CTD issues and your nav map problems. perhaps someone else can answer
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#3 |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
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I had no idea wolfpacks were in GWX... So thats whats going on, it explains alot about the lag and burnign ships, guess I missed that in the manual. (too bad they cant do torp attacks...)
The ship that suddenly exploded wasnt from me. I only fired one stern torp and it had already hit the intended target, very odd. The CTD's have only happened twice so big deal... (other then the long reload times...) Still Im preplexed by the recent no credit for sinking problems, and that mystery exploding ship. |
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#4 |
Chief of the Boat
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You may not be getting credit because they are still being damaged by AI gunfire after your torpedo has hit them, or you have moved out of rendering range (approx 30km).
The only surefire way of knowing you've got the credit for the kill is when you receive the message 'She's going down'. The CTD's your experiencing in the Black Sea area of the map is something nobody has been able to fathom out yet. |
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#5 | |
GWX Project Director
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It happens to me when I try to view Siberia on occasion. (Was trying to reproduce CTD's via testing.) |
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#6 | |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
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Ive decided not to look at the eastern part of the map anymore... I'll try it agian, Ive got save game from when I first got the convoy report (Im well over 50km away from it or land) that I'll reload, though I imagine things will turn out totally differently. |
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#7 |
Subsim Aviator
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did this take place after the aforementioned wolfpack attack?
perhaps the ships that sank went down as a result of damage sustained earlier in the fight and not as a result of damage you inflicted?
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