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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2008
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Having hit a Kongo battleship with several torpedoes it lists badly, but has not yet been identified as target sunk. At what point are you generally confident that the target has been damaged enough that it will eventually sink and move onto other targets?
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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In a word .... fire...
Typically if a target is listing hard, slowed severely (like 2 or 3 knots) AND on fire there time will come. But hey if you want to make sure put one more fish into them and leave no doubt. |
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#3 |
Weps
![]() Join Date: Mar 2008
Posts: 354
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Yeah, if you've immobilized an enemy ship you've given yourself a real advantage. Even if you have to bug out and escape some enemy destroyers, a stopped ship presents an incredibly easy target even from many kilometers away.
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#4 | |
Nub
![]() Join Date: Oct 2008
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![]() Quote:
Heh, first post. Last edited by the_noob; 11-04-08 at 12:41 AM. |
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Welcome to the fourms The noob.
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Task Force industries "Taking control of the world, one mind at a time" |
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#6 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
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I have watched many times from long distance ,on radar...they can linger for days...and beware.... the sim loves to leave behind a destroyer guarding in ambush.
Best best is to drop below a thermal and slowly cruise until you are on the other side of the "floater" from the guard. Prepare your solution on the stern tubes. Then pop up ...take him out...and get back below the thermal layer PDQ. Usually works like a charm.....usually... ![]()
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