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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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deleting search patterns?
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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I think there is,Ck. F1 in game
I use eraser.
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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If you use the eraser, you have to delete each search flag. How can I delete all flags in one or two keystrokes? I it possible?
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#4 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Ctrl + Eraser
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#5 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
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I've tried CTRL+ERASE but for some strange reason it doesn;t work. I use TMO, does this moatter ?
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#6 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Yep you're right, I just checked it and ctrl+erase erases all map markings, not waypoints. One way to get rid of all waypoints is to select the first waypoint and plot another waypoint after it. That'll substitute anything that was previously after that waypoint with the new one.
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#7 |
Navy Seal
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Generally I'll click on the last one and delete 'em all by repeatedly hitting (mashing, pressing, etc) the delete key on my keyboard.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Sparky
![]() Join Date: Aug 2003
Posts: 155
Downloads: 18
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Shift+Delete kills all waypoints, Ctrl+Delete kills one at a time. Provided you are in waypoint mode and navigating to them. Shift+Delete will also go to "all Stop" in the "follow plotted course mode"
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#9 |
Electrician's Mate
![]() Join Date: Mar 2006
Location: Grand Forks, ND
Posts: 137
Downloads: 0
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I just go to the first waypoint and click a new waypoint.
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#10 |
Captain
![]() Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
Downloads: 1
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I just don't get too complex with my search pattern just in case I have a contact. I wasn't aware of these shortcuts, though.
Funny thing about the eraser, at first I thought mine was messed up, was having trouble using it. It would work sometimes but I had to pound the heck out of it and cover the flag all over to get it to work. Was driving me nuts. Then at last I noticed the small symbol at the corner that actually did the deed! |
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#11 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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#12 |
Electrician's Mate
![]() Join Date: Mar 2006
Location: Grand Forks, ND
Posts: 137
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That's what meant. Sorry.
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#13 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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Thanks for your great advice.
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#14 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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...may have been mentioned already. But if you click any waypoint, you can use it as a new starting point; just click a new spot for the next new waypoint. This will delete anything after it and leave everything before it intact.
![]() Search patterns are one of the most useless features in the nav toolset. ![]() It would've really been cool if they would let you modify those on-the-fly. Unfortunately, they are all preloaded at game startup. Imagine how cool it would've been if they just read the textfile during gameplay, you could change em at will. |
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#15 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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