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Old 10-20-08, 07:53 PM   #1
Sledgehammer427
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Default [REL]Los Angeles Submarine Mod

At long last, the Los Angeles, lost in the sukhoi forums, i think, and wisely saved by me!

and fixed!

Quote:
Los Angeles Mod for RFB+RSRDC
third fix, this should be correct. if not, well, ill just keep trying!
This mod makes the Los Angeles Class sub workable in campaign.
included in the 3d folder, located in the data/submarine/NSS_688i, is a file called regular688planesforward.
i have modified and smushed the planes together so they can be mounted on the tower, as per a regular 688,
they will probably need further modification, but i have not the time
But. there are a few issues
like my Foxtrot and November, they probably won't have a crew, so
1. go to subsystems, and load up all the crew there until its empty.
2. save game.
3. load game, and continue with step 1.
4. repeat!
ISSUES
the sub still acts/sounds like a diesel-electric, but has a nukes range
(high effeciency diesels?) but it will perform historically, per the Navy's released specifications, that is.
Enjoy!
Model by Dagon,
Campaign edits and other, non 3d related stuffs by Sledgehammer427
(whoissobusyheforgottoputspacesinthispassage)
Disclaimer.
make people pay for this...pigeons will crap upon your vehicle...then the lemons will eat your soul!
(thanks Ivank)
i will be here if there are any real problems, and before you ask, i have no idea why your tower isn't working. my guess is because you have another mod using the Tambor tower. because that WILL mess up this mod. this file is NOT compatible with my Foxtrot and November mod. as i replaced the foxtrot and removed the november.

now, don't trip over each other running for it, it will look bad on my resume
http://files.filefront.com/Los+Angel.../fileinfo.html
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Last edited by Sledgehammer427; 10-24-08 at 07:41 PM.
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Old 10-20-08, 08:00 PM   #2
ivank
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great job! love your humour "(whoissobusyheforgottoputspacesinthispassage) "
:rotfl::rotfl::rotfl:
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Old 10-21-08, 12:54 AM   #3
keltos01
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oh... the good days of 688 Attack Sub are back !

Great job there !

Keltos
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Old 10-21-08, 08:07 AM   #4
Rolf Eschke
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Cool,thanks a lot
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Old 10-23-08, 05:34 AM   #5
runningdeer
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Hello. I haven't been able to get this sub to work. I've tried using JSGME, as with the other 2 subs...the November/Foxtrot, those 2 work fine. Very neat. I want to start a new career using RFB & RSRD using this Los Angeles. It'll be my first time using RFB. It has always been TMO & RSRD, before.

Could you please instruct me on how to get this sub into my game?

I would like to use it in this pack:

RFB_v15x_mmddyy
RSRDC_RFBv15_v395_RC5
RSRDC_V395_Patch 4
RSRDC_AuxGB_Fix
Animated Fans
Pull down map w/routes

Thank you for the subs!...and thanx for your time.

Last edited by runningdeer; 10-23-08 at 05:48 AM.
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Old 10-23-08, 06:56 AM   #6
Sledgehammer427
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runningdeer (cool name, i prefer stationary ones myself, easier to shoot:p )

its pretty simple, you just pop it in last, and there you go

now, i experienced a problem on my game that might be on yours.

when i tried starting a new campaign, it kept poping up out of game saying its missing a line in the data/submarine/NSS_688i/NSS_688i.upc file
and in the data/upcfiles(i think, it has upc in it i know that/UnitParts/106881.upc

the sub came without a lightmap, so, if it does this, i will create a fix for it, if anyone is having trouble doing it.
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Old 10-23-08, 07:31 AM   #7
badaboom
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I'm in the same boat[but not actually ]I can't get it to show up applying with JSME using stock game or with RFB+RSRD.
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Old 10-23-08, 07:33 AM   #8
runningdeer
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Thanx for your reply...well, I applied the mod like you instructed, but the game wont load completely.

I get the error that you mention above.

When I apply 'Los Angeles Mod' folder, the game will load, but no sub. If I apply 'Los Angeles' folder from within then it doesn't load and I get the error.

:hmm:.
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Old 10-23-08, 07:48 AM   #9
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Isn't the specualtion interesting?

If the US had had that LA class submarine during WW2, in my opinion it would not have affected the course of the war at all. Why? Because it has 4 forward torpedo tubes and as such, a small firepower when attacking merchant ships (Only could sink four each time, plus reloads) i.e. nothing much different of what the Balaos could do. The Harpoons wouldn't add much here.

Admitting that the Tomahawks could serve well for attacking land objectives, again this is nothing that a good traditional carpet-bombing from Airplanes couldn't achieve already.

Only the nuclear bomb would have changed things (Missiles with nuclear capacity), but not the LA class itself or its conventional weapons.

And then, the complexity in the construction of LA class submarines would have meant that with the same effort, less of them could have been produced (Balaos were constructed from preassembled parts in a row).

Therefore, I consider that for the US in WW2 it was of more use to have had 400 fleet submarines that for example 100 LA class boats. Sure, the LA class wouldn't have suffered losses, but as a theoretical exercise it gives interesting results, doesn't it?
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Old 10-23-08, 05:02 PM   #10
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Hitman, i agree.
i am working up a fix as we speak...don't fret!
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V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 10-23-08, 06:00 PM   #11
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Fix Is Up!!!
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Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 10-23-08, 07:04 PM   #12
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@Hitman
You are right that one 688 would not make much if any difference in the war as a hole but it would allow for great tactical advantages. The modern mk48 ADCAPs' can severely damage or sink all but the largest warships of the second world war. Also the missiles it can fire (harpoon, tomahawk) can take-out ships and land based targets with pinpoint accuracy and carpet bombing was very unreliable at the time and only occasionally took out the intended target and not the suberb or town next to it.
A 688 sensor capabilities are far greater than anything of the time.
So I agree with you that if it were used for merchant hunting it would be less than effective however if it were to lay of the coast of japan it could wreak havoc on japanese production and command and control. It would not end the war earlier but it might decrease the loss of life all around.
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Old 10-23-08, 09:34 PM   #13
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I think that one 688 could have made a big difference, not because of fire power, but because of detection range, speed, and endurance. Positioned properly, she could block a critical access point to the home islands, detect transiting targets at much greater range, sprint to intercept at higher speeds, engage successfully from farther ranges, rince, repeat, and when out of ordnance, sprint home at 35-32 knots without concern for fuel, reload, take on a fresh crew, re-provision, and sprint back into another critical position.

Would it have crushed Japan in a month? No, not likely, but I think when you factor all the strengths in combination, she would be sinking targets at 20-30 times the rate of a WWII sub (probably more if you count MK-48s vs, bad torpedoes in use in the first half of WWII).

Combine her with a few other WWII boats spaced out to act as radar/sonar pickets callign in distant targets to expand her zone of control, and a 688 could be devastating.

In other words, what would have happened in the U.S. could have put the equivalent of 30-40 Balaos around the Japanese home islands by December 15th, 1941, and maintained that number for 2 out of every 3 months for the rest of the war?.

Or, to put it from the Japanese perspective, what do you do if any convoy or battle fleet you sortie has a 1 in 3 chance of being detected by a radar/sonar picket, and being wiped out to the last ship within 72 hours of that detection? Do you run the gauntlet? Do you keep your ships in port? If you run the gauntlet, how long can you sustain that before you run out of ships?

Reminds me of the plight of the U-boats in 1944-1945.

Just a thought...
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Old 10-24-08, 05:51 AM   #14
runningdeer
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Thank you for the fixed dl. But, when I apply the folder 'Los Angeles', the game now loads, but when I click on campaign I get the ding and game freeze...an error now reads: Could not find: 'HullLightMapTextureNameOveride' in unit part 1.

Is it possible that I should apply the folder 'Los Angeles mod'? Because it loads and runs the game, could it be that the subs name 'Los Angeles' just isn't listed but is there?

Pardon me if I'm causing trouble:hmm:. But I think I'm doing things right.

Heres the mod pack and order I am using:

RFB_v15
RSRDC_RFBv15_v395_RC5
RSRDC_V395_Patch 4
RSRDC_AuxGB_Fix
Los Angeles

I cannot wait to get this sub, gonna use it in my new career .

Thanx again for your time and stuff.

Last edited by runningdeer; 10-24-08 at 06:12 AM.
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Old 10-24-08, 06:39 AM   #15
Sledgehammer427
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mother********* i knew i forgot a little letter

hang on..second fix coming up

EDIT: second fix is up...hows that for fast work
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