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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2008
Posts: 15
Downloads: 0
Uploads: 0
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So i use RealUboat 1.45 mod and SHCommander v3.It is very nice mod.. but there is no traffic in the harbours. I make "visit" to Loch Eve(only Nelson battleship) and Scapa Flow (4 small boats).I try run GWS2.1 supermod but it is too "heavy" to my computer.And there is no city of Reykjavik on Iceland...
So i ask:is it there some other mods with RuB1.45? More "life" to SH3??? Like more traffic to harbours? ![]() |
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#2 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 208
Downloads: 33
Uploads: 0
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Reykjavik only appears after it becomes an allied base during the war. I added a neutral Reykjavik by finding the existing entry in the 'Campaign_LND' file (in the 'data', 'Campaign' folder), copying it, and adding it as the last unit at the end of the file. Note for me the last existing unit number was 172, so the neutral Reykjavik became 173:
[Unit 173] Name=Reykjavik Class=NavalBase Type=407 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19390901 GameEntryTime=0 GameExitDate=19410630 GameExitTime=0 EvolveFromEntryDate=false Long=-2627088.000000 Lat=7698788.000000 Height=-17.000000 Heading=0.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 That should give you a neutral Reykjavik early in the war. There is a Harbor Traffic mod out there to add ships to the ports of a 'stock' SH3. Can't say if it is compatible with your other mods, or where to find it at this point, but I'm sure some other Kaleun can help. |
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#3 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 208
Downloads: 33
Uploads: 0
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Oops, almost forgot, the date changes are critical as well.
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#4 |
Watch
![]() Join Date: Sep 2008
Posts: 15
Downloads: 0
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So i must try that Harbor Traffic mod
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#5 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
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Oh...and Welcome Aboard Herr Kaluen!!
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#6 |
Navy Seal
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That is a REALLY old mod. There's a bit of traffic there, but at that point we just hadn't got to that stage in the mod.
(I was quite involved with the making of RUb back then, though I didn't do harbor traffic. I think Nico or Egan would've been the more likely suspects for that, and neither of them is really active here on the forums anymore...). I would highly suggest switching to GWX 2.1 or NYGM 3.0 instead. Both have gone on from where RUb was and made quite a few leaps in development. Including, of course, harbours. |
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#7 |
Sea Lord
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you could also try our wac3.0 but you should have a good pc because we have heavy populated harbours.
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#8 |
Navy Seal
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Living SH3 also has super-populated harbours does it not :hmm:
Yup, 4 up-to-date options to choose from at least! |
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#9 | |
Sea Lord
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but in te end enough supermods to test! |
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#10 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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Woa, I've been using Rub for a while now, never thought about NYGM. Going to download that right now.
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