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#1 |
Mate
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Hey.
You know that PING sound that is heard when asking the navigator for current depth. Can destroyers hear that sound? Im am always very nervous to ask for depth when ever there is enemies around and Im undetected. Is that sound realistic did they use a sonar device to determine depth under keel or is it just a game thing this ping.
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#2 |
Subsim Aviator
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yes... they can
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#3 | |
Mate
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Why we never ever get any presents on board. -Santa´s Claustrofobic! ![]() |
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#4 |
Eternal Patrol
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Hmmm :hmm: It was posted recently that in game they can't hear it so I've been useing it without a problem.
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#5 |
Subsim Aviator
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in the GWX manual i thought it said that they could so you should take care when using it :hmm:
EDIT: maybe they cant - i cant seem to find it in the manual... perhaps i have been mis-informed or just unlucky in the use of the depth report.
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#6 |
Helmsman
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I coulda sworn I read somewhere that they can't hear it...
Easy way to find out...put on the visual noise meter thingamagig, sneak up to one....and ping.
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#7 |
Silent Hunter
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I've always been under the impression that they can, and only used it during depth charge explosions.
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#8 |
Samurai Navy
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Yes they can, just tried it last patrol, was something like 2,5 km from DD, I did the ping and he came right for me in full speed.
So yeah, using it near enemy isn't that much of an recommendion, maybe in a storm yes |
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#9 |
Eternal Patrol
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Looked thru GWX manual and nothing about ping.
Also did search without any luck. Maybe a GWX dev can help us out. One things for sure. The DD and DE have " excellent " hearing equiptment. ![]() ![]() |
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#10 |
Commander
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btw anybody know if type VII U-boats even had this IRL?
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#11 |
Ace of the Deep
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I remember one of the GWX team members saying that DDs can't hear the ping.
edit: They can hear your sonar ping.
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Last edited by meduza; 10-14-08 at 12:34 PM. |
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#12 |
Stowaway
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..They can't hear your ping when checking depth, like they can't hear gramaphone playing full volume
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#13 | |
Samurai Navy
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#14 |
Eternal Patrol
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GWX dev needed
As earlier posted, maybe a GWX dev can settle this.
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#15 | ||
Stowaway
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BTW this issue was already discussed here: http://www.subsim.com/radioroom/show...ighlight=sonar |
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