SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-12-08, 10:32 AM   #1
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default Printable Recognition manual for SH3

Because I have not found one, I am currently thinking about making a Printable Recognition manual for GWX2 (pdf) for a quick lookup in november after holiday. because this is much work, I will only add the 50 merchant ships of GWX2. is this enough and useful? what do you think???? in my opinion that is enough, because u-boats in 95% attack merchants.......or am i wrong?

Last edited by h.sie; 11-14-08 at 04:29 PM.
h.sie is offline   Reply With Quote
Old 10-12-08, 10:57 AM   #2
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

I consider that a good solution. U-Boats had separate recognition manuals for warships and merchants, so if you want to do one only for merchants that's perfect.

If you are then using a mod for the periscope like mine, eliminating the automated distance measuring, you can go way faster with a printed recognition manual and a table for distances than with the ingame tools

EDIT: I forgot: Someone did already long ago a set of pictures with the silhouettes of all ships, you can download the pictures as they are already in the style of those WW2 recognition manuals.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 10-12-08, 11:42 AM   #3
She-Wolf
Watchdog
 
Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
Default

ooh! ooh! Yes please!
__________________
She-Wolf is offline   Reply With Quote
Old 10-14-08, 08:54 AM   #4
TorpedoMo
Helmsman
 
Join Date: Sep 2008
Posts: 108
Downloads: 115
Uploads: 0
Default

@h.sie
I also decided to make a printable Recog Book. Maybe we can work together and half the work. Write me at marinesims. I also had a good idea to make this in a fast way.

@Hitman
Great stuff. Always dreamed of a manual in the style of the original Lloyd Register.
You know where to download those pics?

Greets
TorpedoMo is offline   Reply With Quote
Old 11-04-08, 05:59 AM   #5
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

...back from holiday and now starting to make the recognition manual. only problem: the design of the cover (the page no. 1). has anyone an idea or image?
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 11-04-08, 07:16 AM   #6
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

I think doing the merchants only is a good idea, but if you have the time you could add all the community units too
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 11-04-08, 02:26 PM   #7
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

When I first saw this thread, I was like

Then I clicked on it and saw that it isn't done yet.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Old 11-04-08, 02:45 PM   #8
badwolf
XO
 
Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
Default

Hi h.sie
I started making one, but its on hold at the moment due to possible changes to the merchant ships - Merchant Fleet Mod Progress Thread
badwolf is offline   Reply With Quote
Old 11-04-08, 09:14 PM   #9
U-46 Commander
Lieutenant
 
Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
YES, YES! do it! I want it to!
__________________

"Loved By Few, Hated By Many, Respected By All."-The U-boats.
U-46 Commander is offline   Reply With Quote
Old 11-04-08, 09:26 PM   #10
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,993
Downloads: 124
Uploads: 0


Default

Sounds like a good idea to me!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 11-05-08, 02:06 AM   #11
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

nice to see some responses and some interest here. but my intention was to do it only for GWX2.1+AOTD-Schleuse-Bugfix.

i even do not know, what the "community ships" and the "merchant fleet" are??
are they part of the AOTD-Bugfix or does one have to install them manually? and how are these new ships integrated into scripted campaigns??

because of limited time, i will first start with pure GWX2.1+AOTD-Bugfix.

then i will wait, what GWX3 gold brings.......perhaps the "community ships" and the "merchant fleet" are part of GWX3?!


please be patient, it will take some days........

h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 11-05-08 at 02:07 AM.
h.sie is offline   Reply With Quote
Old 11-05-08, 03:24 AM   #12
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

Well, you could a produce a format and method that makes it easy to insert new units as they are developed - that wouldbecool

But to answer your query - community units is a mod that adds about 70 ships, mostly merchants - to your GWX install - personally i think it's a must have since it raises the number of merchant varieties to the point that recognition is genuinely challenging (i'll play with Weapon Officer ship identification the week after hell freezes over)

this mod is hosted by Jimbuna and can be obtained here: http://files.filefront.com/Community.../fileinfo.html

As for the keenly anticipated Merchant mod, check out the sticky thread Merchant Fleet Mod Progress Thread in the mod section
http://www.subsim.com/radioroom/showthread.php?t=142285
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 11-05-08, 04:58 AM   #13
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

An interesting idea
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-05-08, 08:30 AM   #14
Stingray67
Seaman
 
Join Date: Jul 2008
Posts: 34
Downloads: 2
Uploads: 0
Default

At the risk of asking a silly question...
Is the community mod JGSME compatible and will it also be reflected in the recognition manual. I couldn't find a readme.
I could just try it to find out but I am in mid-patrol and I don't want to jinx anything.
__________________
If you think education is expensive, try ignorance!
Stingray67 is offline   Reply With Quote
Old 11-05-08, 11:28 AM   #15
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

currently working on the layout. it will look like this:

(Link deleted!)
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 11-14-08 at 09:17 AM.
h.sie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.