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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Because I have not found one, I am currently thinking about making a Printable Recognition manual for GWX2 (pdf) for a quick lookup in november after holiday. because this is much work, I will only add the 50 merchant ships of GWX2. is this enough and useful? what do you think???? in my opinion that is enough, because u-boats in 95% attack merchants.......or am i wrong?
Last edited by h.sie; 11-14-08 at 04:29 PM. |
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#2 |
Pacific Aces Dev Team
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I consider that a good solution. U-Boats had separate recognition manuals for warships and merchants, so if you want to do one only for merchants that's perfect.
If you are then using a mod for the periscope like mine, eliminating the automated distance measuring, you can go way faster with a printed recognition manual and a table for distances than with the ingame tools ![]() EDIT: I forgot: Someone did already long ago a set of pictures with the silhouettes of all ships, you can download the pictures as they are already in the style of those WW2 recognition manuals.
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One day I will return to sea ... |
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#3 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
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ooh! ooh! Yes please!
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#4 |
Helmsman
![]() Join Date: Sep 2008
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@h.sie
I also decided to make a printable Recog Book. Maybe we can work together and half the work. Write me at marinesims. I also had a good idea to make this in a fast way. @Hitman Great stuff. Always dreamed of a manual in the style of the original Lloyd Register. You know where to download those pics? Greets |
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#5 |
Admiral
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...back from holiday and now starting to make the recognition manual. only problem: the design of the cover (the page no. 1). has anyone an idea or image?
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#6 |
Ocean Warrior
![]() Join Date: May 2007
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I think doing the merchants only is a good idea, but if you have the time you could add all the community units too
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#7 |
Ocean Warrior
![]() Join Date: Sep 2006
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When I first saw this thread, I was like
![]() Then I clicked on it and saw that it isn't done yet. ![]()
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#8 |
XO
![]() Join Date: Jun 2008
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Hi h.sie
I started making one, but its on hold at the moment due to possible changes to the merchant ships - Merchant Fleet Mod Progress Thread |
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#9 |
Lieutenant
![]() Join Date: May 2008
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YES, YES! do it! I want it to!
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![]() "Loved By Few, Hated By Many, Respected By All."-The U-boats. |
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#10 |
GWX Project Director
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Sounds like a good idea to me!
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#11 |
Admiral
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nice to see some responses and some interest here. but my intention was to do it only for GWX2.1+AOTD-Schleuse-Bugfix.
i even do not know, what the "community ships" and the "merchant fleet" are?? are they part of the AOTD-Bugfix or does one have to install them manually? and how are these new ships integrated into scripted campaigns?? because of limited time, i will first start with pure GWX2.1+AOTD-Bugfix. then i will wait, what GWX3 gold brings.......perhaps the "community ships" and the "merchant fleet" are part of GWX3?! please be patient, it will take some days........ h.sie Last edited by h.sie; 11-05-08 at 02:07 AM. |
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#12 |
Ocean Warrior
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Well, you could a produce a format and method that makes it easy to insert new units as they are developed - that wouldbecool
But to answer your query - community units is a mod that adds about 70 ships, mostly merchants - to your GWX install - personally i think it's a must have since it raises the number of merchant varieties to the point that recognition is genuinely challenging (i'll play with Weapon Officer ship identification the week after hell freezes over) this mod is hosted by Jimbuna and can be obtained here: http://files.filefront.com/Community.../fileinfo.html As for the keenly anticipated Merchant mod, check out the sticky thread Merchant Fleet Mod Progress Thread in the mod section http://www.subsim.com/radioroom/showthread.php?t=142285
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#13 |
Chief of the Boat
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An interesting idea
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#14 |
Seaman
![]() Join Date: Jul 2008
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At the risk of asking a silly question...
Is the community mod JGSME compatible and will it also be reflected in the recognition manual. I couldn't find a readme. I could just try it to find out but I am in mid-patrol and I don't want to jinx anything.
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If you think education is expensive, try ignorance! |
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#15 |
Admiral
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currently working on the layout. it will look like this:
(Link deleted!) Last edited by h.sie; 11-14-08 at 09:17 AM. |
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