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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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I would like to see the Destroyers more aggressive.
![]() hunting mode once ships have be torpedoed. Also, with the destroyers being drawn from miles around in response to the sub attack. I do not mean they need to be more accurate or given greater ability to detect the sub, that is excellent as is. ![]() Can anyone fill me in on how or if that can be done?:hmm: -ZeeWolf |
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#2 |
Stowaway
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tmo will do it but it will also give you more accurate and greater ability to detect you.
im not sure if you can get one without the others |
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#3 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
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![]() Quote:
A.I. tweek. ![]() -ZeeWolf |
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
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Mild destroyers, you say? No way
![]() Phew, I just barely escaped two destroyers hunting me for 3 hours (game time) in 1939, playing OM400. And I had no chance to even launch a torpedo. One of them spotted my scope and in minutes they were upon me, coordinated tactics. One stood still to listen and the other charged. I am still repairing my aft torp room, with critical flooding, 24 hours after the attack. And this is just the beginning of the war ![]() |
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#5 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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![]() Quote:
more aggresive reponse to a convoy attack by the distant escorts let's say. Although I agree, once they are on you and made detection your in trouble ![]() ![]() -ZeeWolf |
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#6 |
Stowaway
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maybe if you set them to always be "alerted" they will act as you wish but they may need to have a tartget in order to be alerted. :hmm:
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#7 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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![]() Quote:
ZeeWolf |
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#8 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
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In SHIII they were not so passive (since I’m not a ship killer as some here, to me that’s a good thing). I remember attacking a convoy, and they take their time to start chasing me -plenty of time to sink those juicy tankers and troop transports
![]() Now in SHIV my IID is practically invisible to them ![]() |
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#9 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
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Downloads: 58
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![]() Quote:
![]() If SH3 had just a few of the new features like the transparent water surface and a some of the SFX inhancements I wouldn't even be wasting my time. Although I do see a greater potential for SH4 and let me mention that the things that are right in SH4 I really like, for instance the new crew is impressive. -ZeeWolf |
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#10 | |
Admiral
![]() Join Date: Mar 2007
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__________________
What we do in life echoes in Eternity |
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#11 |
Stowaway
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When I compare SH4 stock,
to SH3 stock? I see little difference myself. If I add any GWX mod? Those sensors are changed!! It's easy to change the settings. What is hard is to try to find a balance! From reading? Some, if not all, the Pacific Mods address this issue. As they address other issues also. I don't download all the mods for the Atlantic in SH4. So I'm not aware of what they do totally. |
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#12 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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I definitely ment SH3 with GWX
![]() -ZeeWolf |
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