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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2008
Posts: 195
Downloads: 19
Uploads: 0
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Well, I figured I should follow the proper format, especially since I've mostly decided on a name for this mod, and post a [WIP] thread. This mod will use an external program to perform crew rotations similar to those experienced by WWII skippers. At present, what will happen is:
1) Dock at port, save game 2) Exit to Main Menu 3) Launch BuPers Crew Assigner 4) Select your Save Game 5) 0-2 officers and 0-n crewmembers per compartment (where n is a number you choose, default will probably be 2 or 4) will be rotated out and replaced with new crewmembers (I am still playing with the possibility of randomly generating the new crewmen, shouldn't be too hard but I haven't gotten to that stage yet). 6) Close BuPers Crew Assigner 7) Load your new save game 8) Weep when you find that your Ace XO earned his own boat last tour and has been replaced with someone fresh out of New London. Right now, it is (as you probably guessed), a work in progress ![]()
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() A wussy sub driver ![]() |
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#3 |
Pacific Aces Dev Team
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Great!!
![]() This is the beginning, I hope your tool will keep expanding to allow further tweaking of all crew related things (Abilities, medals, faces....) ![]()
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One day I will return to sea ... |
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#4 |
Electrician's Mate
![]() Join Date: Jun 2008
Location: Stoughton, WI
Posts: 140
Downloads: 50
Uploads: 0
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...but, may want to consider either (a) allowing user to specify how many can leave per compartment, or (b) use a percentage. The reason is engine space for example has 18 personnel (at least as I'm set up now) and say aft torpedo has 9. If I allow 2 to leave per compartment it is twice as big of a hit in aft torpedo as it is in engineering.
Just a thought. Looking forward to seeing (and trying) the finished product! |
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#5 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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Yes you must remember that some mods like TMO completly revamp the controll room, conning tower and torpedo room
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#6 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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I have started work on a database of the crew rotations of WW2 submarines. My goal is to develop a realistic picture of how crews changed from patrol to patrol. I am working towards a statistical average of ranks and ratings that will allow Captains to build a realistic crew throughout a career. I plan on doing this for all sub types.
This project was on the back burner for a while since I do not have the skills to make it work in the game. The announcement of this WIP sounds as if it will be possible so the project is underway again. doulos5 has had and will continue to have access to this work in case he wants to use it in setting the defaults. |
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#7 |
Planesman
![]() Join Date: Sep 2008
Posts: 195
Downloads: 19
Uploads: 0
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I would definitely prefer to use a percentage over a fixed number, probably a variable percentage between 0 and 30% (since 33% was the stated goal of BuPers), and all of the controls for this will be located in a config file, allowing you to tweak it if you want/need to. But I haven't gotten to that stage yet so I'm not 100% what that will look like when I get there.
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*While troubleshooting a printer at work Me: "Do you want me to run the copies through again?" Boss: "Hold on, let me go get the alcohol first. Me: ![]() |
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