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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Hi everyone!
While waiting for a "small unit job", i'm looking also for my next ship model. After Titanic experience, i can say this: imported non-sh3 models can work really well in SH3! Now, i've a request for everyone: Do you have a good 3d model of 1) A british ww2 aircraft carrier (hms courageous, hms furious, hms indefatigable...ecc..) 2) A ww2 era liner not yet realized (ss America, ss Conte di Savoia...ecc..) that can i use for conversion? Files' format should be compatible with Maya 7.0 (.obj, for example, or scene files) Thanks everyone, VD
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
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Il look around for Ya.
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Task Force industries "Taking control of the world, one mind at a time" |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
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I found these in a quick search:
http://www.sharecg.com/v/26559/3d-mo...rcraft-carrier http://www.3dvia.com/search/models/tags/carrier I'm still searching.
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#4 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
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Sergbuto still has HMS Furious unreleased for many years now. May be you could join efforts and finish her together?
Another Idea is in making USS Yorktown and Essex based on Italian Aquilla. It is possible to rework model of HMS Ark-Royal into HMS Illustrius as well. But the most interesting idea could be in making HMS Eagle by merging HMS Warspite haul and a flightdeck. Theres is waste lack of British early war carriers. ![]() Or if you were intersted in some quick modding of smaller vessel you could finish my idea of USS Auk? http://www.subsim.com/radioroom/showthread.php?t=125974 Last edited by Hunter; 09-24-08 at 07:01 AM. |
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#5 |
Gunner
![]() Join Date: Jul 2007
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Or maybe you can take over Uboats Richelieu - that one has been without updates forever and seems to be almost finished.
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#6 |
Chief of the Boat
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An HMS Furious would be an excellent addition
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#7 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
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Look here! There is a collection of 3d models for CFS2. It seems that flight simulator mods are the greates source for additional units for SH as I used to refer to Kriegsmarine models from other source to Sergbuto
![]() Aircraft carriers http://www.geocities.jp/usio_no_ibuk...ier_page_1.htm Ships by classes http://www.geocities.jp/usio_no_ibuki/Ships.htm ![]() Last edited by Hunter; 09-25-08 at 07:04 AM. |
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#8 |
Admiral
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Interesting model collections!
A request: those models are saved in .MDL (standard MSFS) format. How to import them in Maya7?
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#9 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
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Possibly this tool will help
http://chumbalum.swissquake.ch/index.html |
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#10 |
Admiral
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Tryed, but without success >_<
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#11 |
Swabbie
![]() Join Date: Sep 2008
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You might try using UMC2. http://www.gulfknight.net/forum/dloa...le&file_id=551. It's a brilliant app which will convert some (not all) Flight Simulator ships. Here's a pic of the SS France (FS2004) as seen in UMC2.
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#12 |
Admiral
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Sadly, i've only a blue empty page after import °_°
thanks, btw!
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#13 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
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I find instruction for import from MDL to 3DMAX (in russian). May be you it help:
"Q: Каким образом можно из .mdl моделей движка Source получить файлы в формате Макса (MilkShape3D, XSI – на выбор)? A: Первый шаг – это декомпиляция модели. Для этого следует использовать декомпилятор, который можно скачать здесь. С его помощью мы получим набор из qc-скрипта (задает все необходимые параметры для последующей компиляции модели) и smd-файлов, из которых есть reference-smd (геометрическая информация о модели) и animation-smd (анимация скелета). Второй шаг – импорт smd в редактор. Для MilkShape3D никаких внешних плагинов не требуется, для XSI следует установить add-on, поставляемый в комплекте Source SDK. Для 3dsMax потребуется скачать и установить плагины импорта и экспорта. Теперь можно импортировать smd в редактор и свободно работать над моделью. Q: Каким образом можно скомпилировать готовую модель? A: В первую очередь следует экспортировать модель и анимацию в формат smd. Способов собственно компиляции существует великое множество. Батник, ярлык к studiomdl.exe, GUI, программы-надстройки над studiomdl.exe и т.п. Из всех этих вариантов не советую пользоваться лишь последним, поскольку наряду с кажущейся простотой он добавляет много лишних глюков и скомпилировать сложную модель с помощью таких программ, как StudioCompiler, становится крайне сложно. Проще всего для начинающих будет использовать GUI, один из которых можно скачать здесь." Link: http://64.233.183.104/search?q=cache...lnk&cd=5&gl=ru And link for d/l various 3D programs for converting from other formats: http://forum.sibnet.ru/index.php?showtopic=479&st=0 |
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#14 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
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Just found this topic in SH4 stream. Actiually these models were already found http://www.subsim.com/radioroom/showthread.php?t=133378
And it seems there were no sucess in exporting them. That is realy disappointing ![]() |
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#15 |
Admiral
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I've send a mail to file's author, for eventually authorization and request about how to convert from mdl to obj.
Let's wait ^_^
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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