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Old 09-22-08, 09:37 AM   #1
andym
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Default Speed and Hydrophones

Does your speed submerged affect the Hydrophones?Ie the faster you go the less chance there is of hearing anything?
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Old 09-22-08, 09:39 AM   #2
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Yep!
(at least I think so...)
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Old 09-22-08, 10:55 AM   #3
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It certainly affects your ability to hear something (not the speed itself, but the engines noise).
I'm not really sure if your SO is also affected.
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Old 09-22-08, 11:06 AM   #4
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Your own engine noise will definitely create a deaf-zone to your hydro. to a good amount of angles to the stern of your u-boat. If you are traveling in a known hazardous region, it is best to take periodic moments to stop engines, listen all around, and then get moving.
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Old 09-22-08, 11:31 AM   #5
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I think it does affect the SO, cos I tested it once. Ages ago. He got a contact, I told him to track it and then went faster and he lost it, then I slowed down and he re-aquired. It was just the one test - since then I've always had him listen for new contacts on "ahead slow" just in case.

BTW, the contact wasn't in my deaf zone.
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Old 09-22-08, 12:57 PM   #6
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Quote:
Originally Posted by onelifecrisis
I think it does affect the SO, cos I tested it once. Ages ago. He got a contact, I told him to track it and then went faster and he lost it, then I slowed down and he re-aquired. It was just the one test - since then I've always had him listen for new contacts on "ahead slow" just in case.

BTW, the contact wasn't in my deaf zone.
That would be nice if it's true. I know AOD did that, with contact lines disappearing at higher submerged speeds. I didn't know SH3 did it. I hope so.
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Old 09-22-08, 01:06 PM   #7
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From sensors.cfg:

Quote:
;Hydrophone
Hydrophone range factor=1 ;[>=0]
Hydrophone fog factor=0 ;[>=0]
Hydrophone light factor=0 ;[>=0]
Hydrophone waves factor=0.2 ;[>=0]
Hydrophone speed factor=0.5 ;[>=0]
Hydrophone enemy speed=0 ;[>=0]
Hydrophone aspect=0 ;[>=0]
Hydrophone noise factor=0.4 ;[>=0]
Hydrophone sensor height factor=0 ;[>=0]
Hydrophone already tracking modifier=20 ;[detection probability modifier]
Hydrophone decay time=150 ;[>0] already tracking bonus decay, in seconds
Hydrophone uses crew efficiency=true ;[true or false]
I reckon "speed factor" might be the speed of the enemy ship (my first guess was "enemy speed" for enemy speed but that is set to zero suggesting that it does nothing :hmm so "noise factor" presumably is your own engine noise?
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Old 09-22-08, 01:06 PM   #8
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You da man!
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Old 09-22-08, 01:59 PM   #9
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The speed of your sub should have no bearing on the hydrophones listening capability/range unfortunately.

For realism I always go to ahead slow or stop
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Old 09-22-08, 02:25 PM   #10
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Damn
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Old 09-22-08, 02:56 PM   #11
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Quote:
Originally Posted by onelifecrisis
Damn
LOL
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Old 09-23-08, 12:48 AM   #12
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Sorry, OLC, I guess you not da man.

Jim, if you rain on my parade, ruin my high hopes, crush my dreams and break my heart one more time I'm gonna say rude things about you at the meeting.

Party pooper.
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Old 09-23-08, 03:54 AM   #13
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*takes off "DA MAN" hat*
*sulks*
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Old 09-23-08, 04:10 AM   #14
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Quote:
Originally Posted by Sailor Steve
Sorry, OLC, I guess you not da man.

Jim, if you rain on my parade, ruin my high hopes, crush my dreams and break my heart one more time I'm gonna say rude things about you at the meeting.

Party pooper.
The thing is.....it should be as OLC suggests, but testing just showed little or no change.

Yet another of those unexplainable quirks the SH3 game engine is renowned for.

...and fellas....in my book yer both 'da man'
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Old 09-23-08, 05:36 AM   #15
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*puts on "DA MAN" hat*
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