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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Nov 2007
Location: Canada
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Hi to all, I read somewhere a tip by GWX team about fires on units. It seems that the fire doesn't increase the damage to the unit.
So, is it possible in your opinion make a minimod to modify this fire's behaviour on hitted unit? thx! |
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#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Fire would eventualy distroy a unit. If I could mod this I would mod this but I cant mod this so I wont mod this.:rotfl:
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Task Force industries "Taking control of the world, one mind at a time" |
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#3 |
Stowaway
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yes that would be quite cool.... last patrol i came home to bergen with:
HMS Rodney sunk HMS Nelson burning HMS Illustrious burning if fire caused some damage, i would now have ~100.000 tons sunk on one patrol ![]() |
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#4 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
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yeah.. just think a fire on a tanker! or a merchant carring wood.. a fire on board should be more effective!
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#5 |
Stowaway
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Adjust the Zones.cfg
Firesmall, FireMedium, FireBig sections. Add this Critical=Yes Critical Chance=0.05 FloodingTime=600 See what happens. Adjust to taste. ![]() |
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#6 | |
Old Gang
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And why not? ![]()
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To each his own |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Not all ships that were burning sunk in RL
IF you allow all ships that are burning to eventually sink consider this Fire two rounds against any ship so it catches fire And steer away Eventually it will sink and you will get credit Not very realistic either IMHO With a few AA rounds in the right place you could take down any size ship in the above way Meh |
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#8 | |
Old Gang
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To each his own |
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#9 | |
Sonar Guy
![]() Join Date: Jun 2008
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#10 | |
Chief of the Boat
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