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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Nov 2006
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Hi, it seems like I've read before on this forum about a mod that makes sonar contacts on the nav map appear in red, to distinguish them from the merchants. I've searched this forum but can't find it, so would someone please link the location of that mod? Thanks
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"What the world needs is less love and more common decency" - Kurt Vonnegut |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
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I'm not aware of such a mod, but if you listen a contact in hydrophone station, you can easily (with a little practice) distinguish warship form a merchant, even a small merchant from a large one, or tanker.
You'll find all the sounds in your SilentHunterIII\data\Sound folder, and you can play them in most media players. Sorry if I wasn't helpful...
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#3 | |
Grey Wolf
![]() Join Date: Mar 2008
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#4 |
Sonar Guy
![]() Join Date: Jun 2008
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with the exception of large warships in the center of a convoy running the same low speed. I get a std merchant contact msg and it doesnt have a red sonarline.
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#5 |
Chief of the Boat
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Have you tried the file from the link in #10
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#6 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
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If ure talking about the sonarlines they are red for warships and black for merchants by default. No need for an extra mod.
If ure talking about the contact icons in the map generally warships and merchants have different shapes, any existing color provides the info if its hostile,friendly or neutral. If those contacts are all grey with ure setup u can add the color back with "GWX-Contact_Color" mod. |
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#7 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
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However there is a mod to put the red lines for warships back, but I'll be damned if I can remember who did it. It is in the SH3 mod forum. try searching again in that forum. I think I found it by putting " contact lines " in the search function and searching titles only. Try that, it is out there somewhere. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#8 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#9 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
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Must be OLC's ubermod then which puts them back in. Never played gwx without it.
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#10 |
Electrician's Mate
![]() Join Date: Aug 2008
Location: Connecticut
Posts: 134
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Don't think so, I run OLC + GWX2.1, still all black contact lines. I'm afraid to change it because I'll feel like I'm cheating...though I suppose if a sub were submerged before a convoy attack or something they would have a plot showing targets and threats.
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#11 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
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Ure right checked it in a test installation but its not cheating the sonarguy reports if its a warship or merchant anyway.
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#12 |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
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How come my hydrophone operator gets a sound contact on a sail-boat?
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#13 |
Chief of the Boat
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#14 |
Electrician's Mate
![]() Join Date: Aug 2008
Location: Connecticut
Posts: 134
Downloads: 15
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File worked just fine, thank you sir!
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#15 | |
Chief of the Boat
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