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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2007
Posts: 9
Downloads: 0
Uploads: 0
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How dynamic is the damage model in this game. For example, if I hit the rudder/prop with my cannon, or a torpedo, it seems like it's a roll of the dice if I take it out or not, there is no visual damage model to it. But when I put cannon rounds into the ships deck/side, I get visible holes for every shot.
Another thing is why is it that I rarely see holes in the sides of ships when I hit them with a torpedo? For example just 5 minutes ago I sunk a merchant ship, I hit him with 3 torpedo's, but when I went to external and went to inspect there was no damage holes in its side, and yet the ship went down within a minute. So what's going on here, why is that ship going down if it's not even damaged, or taking on water? It makes no sense. And when I do put a hole in a ship, does that mean for sure that it's going to fill with water an go down, because it seems that's not the case sometimes, eventhough there is a massive 5 foot hole in its side. BTW, I am playing vanilla SIlent hunter 4, no uboat missions loaded. I have heard in another thread that this game was released unfinished, this seems to be one of the unfinished aspects of the game, and probably one of the most important things, I mean how can they spend time making fantastic over the top explosions, but not even make a decent damage model, makes no sense. ![]() ![]() ![]() ![]() ![]() ![]() |
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