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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2008
Location: Spain
Posts: 19
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Hi all.
My first post here. I've been reading a lot this days...TACMAN...bluebook...TMA....Kapitan...notfal lmappe....subguru.. So my question is : after upgrading DW to 1.04 patch, what mods, doctrine's files, database's files are need for the online game? Any suggestions?? Maybe this question has already been answered, maybe not. If so, please let me know where. Thanks
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Santísima Trinidad 140 Guns. 1018 Sailors. 4950 Tons. 4 Decks. ![]() |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Hi Trinadad
![]() ![]() We have excellent mod forums with lots of goodies to long to list. Check them out. Their Free. |
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
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@Firewall : I think he is talking bout Dangerous Waters not SH3/4 ...
The mod to get is the LwAmi Mod 3.08 ... find it at www.subguru.com. There are a few other mods worth having but their usefulness depends on various factors like what platform you prefer (like the Kilo Reticule Mod) or what you wanna do in terms of missions (Sakura Mod). |
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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#5 | |
Watch
![]() Join Date: Aug 2008
Location: Spain
Posts: 19
Downloads: 4
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![]() Quote:
I've seen there are more mods..for sounds mainly, or interface. Anything else needed?? What do you mean with "in terms of mission"??? By the way, thanks a lot for the info.
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Santísima Trinidad 140 Guns. 1018 Sailors. 4950 Tons. 4 Decks. ![]() |
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#6 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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http://www.subguru.com/DW_missions/LWAMI_308_Full.zip and the Sakura Mod v1.02 (Be sure to read the readme file to use this one. There's important information in it for use. IE... make sure to put a zero wind and zero current zone around any oil rig or they'll float away... etc...) http://savefile.com/projects/808585583 Then you ought to be all set. ![]() There's a new LWAMI coming down the pipe in the future that will be incorporating the Sakura Mod into it... till then... these are all the mods you need. ![]()
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#7 | ||
Stowaway
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Same situation here,
I was wondering should I install all the mods listed in the setup menu after lwami gets installed? Also do the lwami and sakura mod make the original missions and campaign in any way unplayable? Cheers Luca Quote:
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#8 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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The Sakura mod, I don't think makes a difference in the campaign unless there are missions in the campaigns that involve oil rigs (unsure of that as I havn't progressed through the entire series of campaigns with all the platforms yet). As far as LWAMI, I know that it makes a small handfull of missions in the stock campaign VERY difficult but 99% of all custom made missions are made for LWAMI. LWAMI comes with the Generic Mod Enabler program so you can turn the mod on and off as you want to without a fus. You can set it up so it does the same with the Sakura mod as well. Install LWAMI before the Sakura Mod so the generic mod enabler goes in first.
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