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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Aug 2008
Location: Poland
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Can I play Ohio submarine in Dangerous Waters? Is available any mod with ohio class submarine?
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
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Answers :
1.) No 2.) No (at least not a legal one, dont know if there is one - illegal - out where you can) |
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#3 |
Sub Test Pilot
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you be better off buying sub command and getting clive bradburys playable ohio.
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#4 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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There are many mods out there, some legal, some illegal (depending on who you ask) but there are none that give you a controllable ohio. |
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#5 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
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I hope that point is clear, otherwise I defer to ML our resident legal beagle who surely can put that (the illegality of certain mods) in more formal terms than I am able to. Back on topic now ... |
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#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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You don't need a law degree to understand the EULA.
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#7 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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For instance some mods actually swap out a controlable unit that is already present in dw for another one that is completly different. You're not increasing the number of playable units, and you're not actually modifying the dll's (because the weapon loadout is the same as that of the original swaped unit). So this kind of mod is ok. Other mods do different things that are not ok so they are considered illegal. If thats the point then I've always wondered why SCS, or the publishers (european, asian etc...) have never taken action against those guys. :hmm: To close the discussion, what SCS says and what the EULA states are 2 different things. SCS doesn't want new playables, so according to them the first kind of mod would be illegal even though it is not violating in any way the game EULA. Just something to think about. |
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#8 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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#9 | ||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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#10 | |||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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#11 |
Loader
![]() Join Date: Sep 2007
Location: Canada
Posts: 89
Downloads: 37
Uploads: 0
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why care? modding brings life - such a waste not to mod over a small rule. Just dont make money off it.
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#12 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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What seems to be hard for anyone to say is ... Do what you want just, don't tell anybody about it.
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#13 |
Loader
![]() Join Date: Sep 2007
Location: Canada
Posts: 89
Downloads: 37
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The things that expand DW need to be posted, all mods. - and SCS did a great job, but without the work of people to make things like LWAMI, i wouldnt use it. I am suprised they put a "ban" on modding some things, in the end they only limit the life of the simulation.
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#14 |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
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EULA forbids any intervention in game.
I do not know where SA have permitted something to change (at inet, at newspapers ???? ![]() In mine EULA such no. Hence - even AI of model (j3d files, texture files) to change is already illegally. From this that will be written in EULA: any of MOD - ILLEGAL.
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-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** Last edited by GrayOwl; 11-12-08 at 04:32 AM. |
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#15 |
Loader
![]() Join Date: Sep 2007
Location: Canada
Posts: 89
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>> I do see the point, but its never stopped modders before, and it shouldnt. Ill stop my rant, im sure im not the only one who feels that way. Remember, its more like "guidelines" than actual rules. But thats just me. Signing off.
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