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Old 08-21-08, 04:30 AM   #1
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Malfunctions and their effects

I thought I would just create a small post on malfunctions,what sorts there are to be found,their immediate effects,and how to deal with them.

1: Engine problems.I seem to be experiencing this in my current patrol,because as soon as I was able I set speed to flank to test the engines,and they barely managed to reach 10-11kts (IXC),in calm seas with both engines engaged and not recharging mode.Straight away I knew this was either a clutch problem,or simply that the engines lack the rated power,due to poor manufacturing etc (I have problems imagining engine problems with the Germans,given their strong tradition making them).The crew is also very 'green' and we lack a machinist or helmsman,so the engineer and engine crew may in fact be struggling to achieve my desired speed?.

2: Electrics problems.Again,I also seem to have been given faulty electrics,as I can barely attain 2kts at 1/3.
Battery problems are also a possibility with the Commander add-on,and I imagine this would slow down the charge time,and at worst not even charge?!

3: Lens problems.I don't have any problems with the optics just yet.Can anyone tell me exactly what is affected,what to look out for,and a possible workaround?.I imagine some sort of fogging over the scopes?.

4: Fuel leaks.This sounds elementary,and thank god I don't have one.Again can someone explain exactly what happens in the game,how it is rendered,and the signs to look out for (other than the fuel display going down quicker).

5: Valve problems.I imagine this is linked to the compressor system?,effecting the amount of compressed air being fired into the tanks,and the rate?.

I would finally appreciate a basic list of all other possible faults that could occur with uboats in this game,how they are caused,and what can be done about them,other than aborting if you feel the situation demands that.
And,are all these effects generated before you leave port,or can they be generated randomly during a patrol?.I think it would be better to conduct system tests as early as possible,identify possible faults,document them and produce a possible workaround,than having to risk a random fault mid patrol and finding yourself in the s**t!

Cheers for your info
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